Red Orchestra 2: Rising Storm - Debut Trailer

was playing this last night, its freakin awesome ! I never expected it to be so good as i didnt like the Standard RO2. A game thats actually fun at last. They seem to have all the right type of players at the moment and thankfully it will be a wee bit too clunky and complicated for the COD crowd

all hail COD 4, taking morons away from us since 2007
 
Turns out Tripwire have no plans to set a minimum foliage setting. People are able to simply turn foliage off completely at the moment. Thankfully a server side mutator is in the works that will force the minimum setting and block some .ini tweaks that effect removing grass.

Soon as this is released it will be put on the server.

Wow. I'd never even considered that as being a possibility! That's one hell of an oversight right there considering the major impact foliage can have on the gameplay.

Oh, and:

BANZAAAAAAAAAAAIIIIIIIIIIIIII!!!!!!!!!!!!!!!!!!!!
 
I occasionally get the speed hack thing. I don't know what it means, or if it is even referring to me?

Is there a Tarawa map being relased?

There's only like 6 maps at the moment so are there going to be more when its released?
 
Haha who was it who I crept up behind then started to banzai charge from 5 meters away? You turned around and put your entire garand clip into me :(
 
Turns out Tripwire have no plans to set a minimum foliage setting. People are able to simply turn foliage off completely at the moment. Thankfully a server side mutator is in the works that will force the minimum setting and block some .ini tweaks that effect removing grass.

Soon as this is released it will be put on the server.

If you're looking for other mutators, might I also suggest the new soundpack being made by Dibbler/Howitzer on the official modding forums?

http://forums.tripwireinteractive.com/showthread.php?t=89956

Well worth a look. Started off as a replacement to the default artillery sounds to make them loud, punchy and basically not crap. It now also encompasses new bullet cracks and whizzes and much louder bullet impacts to increase suppression.


You can download it to play with in single player mode, but to hear the sounds online, the server also needs to be running the mutator. Gone are the days of simply switching out client side sound files ala CS/DoD/HL etc :(
 
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Had a quick game on the server last night, was great fun and seemed to be running really well.

Haha who was it who I crept up behind then started to banzai charge from 5 meters away? You turned around and put your entire garand clip into me :(

That might have been me... was it inside a building on the ground floor? (vague I know, not too familiar with map names yet :rolleyes:)
 
Had a quick game on the server last night, was great fun and seemed to be running really well.



That might have been me... was it inside a building on the ground floor? (vague I know, not too familiar with map names yet :rolleyes:)

Yep! I recognise "Swinbag" now! I truly thought I was going to have you then :(
 
If you're looking for other mutators, might I also suggest the new soundpack being made by Dibbler/Howitzer on the official modding forums?

http://forums.tripwireinteractive.com/showthread.php?t=89956

Well worth a look. Started off as a replacement to the default artillery sounds to make them loud, punchy and basically not crap. It now also encompasses new bullet cracks and whizzes and much louder bullet impacts to increase suppression.


You can download it to play with in single player mode, but to hear the sounds online, the server also needs to be running the mutator. Gone are the days of simply switching out client side sound files ala CS/DoD/HL etc :(

I will look into this more when I get home. Put simply though as long as the mutator gets white listed, I see no reason why we cannot get this added to the server.

As someone that loves the JSRS custom sound mod from Arma 2, I know custom sounds are often far superior and more engaging than the default.
 
Well that was tough trying to get the server filled last night. Thanks to the faces from OCUK that were on for a while.

It seems the server hosting companies are getting ready for release. Something like an extra 200+ servers were listed compared to Monday night. The player base for the beta isn't even close to matching the amount of servers that are now available.

Maybe things will pick up tonight, we shall see!

I was thinking about making the server a little more hardcore, anyone got opinions on perhaps implementing the following changes:

Kill cam - Disabled (Already implemented)
Kill feed - Player only (You do not see the kill feed from other players)
Lock down mode - Disabled (Already implemented)
Peripheral dots - Disabled (Already implemented)
Battlefield Commissions - Disabled (Already implemented)
Squad names - 10m radius only (Already implemented)
Controlled Breathing Zoom (No zoom during SHIFT press) - Off < Thoughts?
Enemy Spotted Mode - Map Only < Thoughts?
Increased Stamina Effects - On < (Already implemented)
Increased Suppression Effects - On (Already implemented)
Leg Damage Slows Player - On (Already implemented)
Progression Bonuses - On (Already implemented)
Realistic Pistol Load outs - On (Already implemented)
Slow Bandaging - On (Already implemented)
Stop sprinting when exhausted - On < Currently set to off, thoughts?
Compass - Off
Spawn on Squad Leader - On (Already implemented)
Team Death Icons - Disabled (Set to true?)
Team Member Icons - Disabled (Set to true?)
Player map icons - true (Set to false?)
Tactical View - On (Brings up marker on screen to indicate radio/ammo and objective location) Do we want this off?
 
I personally think we have the sweet spot at the minute. Making it "harder" will only make people cry more in my opinion.
 
Quite like the balance the server has at the moment, suppose I would though given I am still very new to the RO2 series overall.

I swear the bots are purposefully trolling me sometimes; sitting back as a sniper and at least 3-4 times I was lining up a shot on an enemy, when a friendly bot would just run in to my sight, stop and look straight at me :rolleyes:

Steam downloaded a 2gb update last night as I was logging off too, changelog below for anyone that is interested.

Code:
Improved death reactions when killed from small arms fire
Fixed occasionally getting stuck with empty hands with the knee mortar
Improved map loading times
Commander radial menu is no longer available in non-leader roles
Various crash and stability fixes
Several UI related bug fixes
Fixed flamethrower decals causing artifacts

We have also been watching map balance over the weekend and have worked to address balance issues. The following changes have been made.
Maps:
Guadalcanal
Removed 20 reinforcements from each team
Increased capture times on the last two objectives
Made the flight ops building easier to defend

Hanto
Slightly moved back Allied spawns for Village and Water Station objectives
Increased Axis arty strikes slightly
Reduced Axis reinforcements by 50
Reduced Allied reinforcements by 80
Removed Artillery support from Allied team
Increased spawn delay to 20 (15 -> 20) for the Allies

Iwo Jima
Added forward spawns for the Allies if they cap C or destroy either D/E
Minor terrain fixes and art bugs
Fixed a spot with missing cover
Moved a couple barbed wire lines slightly to make it easier to get out of the advance spawns

Kwajalein
Added 2 mortar strikes to Allies
Moved axis spawn back for B, C, and D
Excluded the top of the fuel tanks from being apart of the Fuel Storage objective
Fixed a spot where the player could get stuck
Increased Axis respawn time by 5 seconds
Fixed dozens of art bugs

Peleliu
Capturing either D or E will now change the Axis spawns into one unified spawn instead of being two seperate spawns
Increased Axis spawn rate to 25 (20 ->25)
Decreased reinforcements by 150 for both teams

Saipan
Removed 5 minutes from the round timer (25 -> 20)
Removed 200 reinforcements/team
Removed pushback Axis spawns for A & B objectives
Pushed back axis spawn protection for A & B objective spawns
Moved Axis A spawn ~768UU west
Numerous fixes to cover / collision

All RO2 maps have had their reinforcements bumped up by ~30%.
 
One of the best fps ive played in a long time, glad i purchased this. Looking forward to the full release, just hope it gets more advertising that it deserves so the fanbase will increase.
 
My thoughts in bold.

I was thinking about making the server a little more hardcore, anyone got opinions on perhaps implementing the following changes:

Kill cam - Disabled (Already implemented) - Good. Awful, terrible addition for an RO game.
Kill feed - Player only (You do not see the kill feed from other players) - Also good.
Lock down mode - Disabled (Already implemented)
Peripheral dots - Disabled (Already implemented)
Battlefield Commissions - Disabled (Already implemented)
Squad names - 10m radius only (Already implemented)
Controlled Breathing Zoom (No zoom during SHIFT press) - Off < Thoughts? - I thought this was ON? Not bothered either way. I usually play Classic which has no zoom, so I can live without it.
Enemy Spotted Mode - Map Only < Thoughts?
Increased Stamina Effects - On < (Already implemented)
Increased Suppression Effects - On (Already implemented)
Leg Damage Slows Player - On (Already implemented)
Progression Bonuses - On (Already implemented)
Realistic Pistol Load outs - On (Already implemented)
Slow Bandaging - On (Already implemented)
Stop sprinting when exhausted - On < Currently set to off, thoughts? -Set to ON. Otherwise there doesn't seem much point in not sprinting everywhere apart from the minimal effect it has on shooting in Realism mode.
Compass - Off - ? I'd have this on.
Spawn on Squad Leader - On (Already implemented)
Team Death Icons - Disabled (Set to true?)
Team Member Icons - Disabled (Set to true?)
Player map icons - true (Set to false?)
Tactical View - On (Brings up marker on screen to indicate radio/ammo and objective location) Do we want this off? - No. Very useful feature.
 
I need to get a new bloody router. Online FPS games seem to just kill mine randomly.

Biggest offender is War of the Roses - 50% of the time I play that, after roughly an hour or so I'll lose connection (everyone else starts running in place, or hits don't register), and the router needs to be rebooted to re-establish the internet connection.

Same happens maybe 5% of the time in Chivalry.

Last night, first game of RS on the server and I lag out while holding a capture point, come back briefly after a couple of minutes, then drop entirely. Only had to reconnect to the wireless at that point (didn't have to reboot the router), but it's doing my nut!

Any recommendations for good ADSL2 routers with Wireless N?
 
Are you using a Thomson manufactured router? They have well known issues with dropping connections within seconds of joing games that use Steam, and there are fixes available. I applied a fix to my PlusNet router and it hasn't dropped since.

I don't have the details to hand, but when i'm home from work I might be able to post more info. In the meantime just try Googling for "Thomson router problems+steam" or similar and you should be able to find some stuff.
 
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