Turns out Tripwire have no plans to set a minimum foliage setting. People are able to simply turn foliage off completely at the moment. Thankfully a server side mutator is in the works that will force the minimum setting and block some .ini tweaks that effect removing grass.
Soon as this is released it will be put on the server.
Going to try and get on the server in the next day or so.
Mind if I join the ts3 sever?
Turns out Tripwire have no plans to set a minimum foliage setting. People are able to simply turn foliage off completely at the moment. Thankfully a server side mutator is in the works that will force the minimum setting and block some .ini tweaks that effect removing grass.
Soon as this is released it will be put on the server.
Haha who was it who I crept up behind then started to banzai charge from 5 meters away? You turned around and put your entire garand clip into me![]()
Had a quick game on the server last night, was great fun and seemed to be running really well.
That might have been me... was it inside a building on the ground floor? (vague I know, not too familiar with map names yet)
If you're looking for other mutators, might I also suggest the new soundpack being made by Dibbler/Howitzer on the official modding forums?
http://forums.tripwireinteractive.com/showthread.php?t=89956
Well worth a look. Started off as a replacement to the default artillery sounds to make them loud, punchy and basically not crap. It now also encompasses new bullet cracks and whizzes and much louder bullet impacts to increase suppression.
You can download it to play with in single player mode, but to hear the sounds online, the server also needs to be running the mutator. Gone are the days of simply switching out client side sound files ala CS/DoD/HL etc![]()
I personally think we have the sweet spot at the minute. Making it "harder" will only make people cry more in my opinion.
I was thinking about making the server a little more hardcore, anyone got opinions on perhaps implementing the following changes:
Kill cam - Disabled (Already implemented) - Good. Awful, terrible addition for an RO game.
Kill feed - Player only (You do not see the kill feed from other players) - Also good.
Lock down mode - Disabled (Already implemented)
Peripheral dots - Disabled (Already implemented)
Battlefield Commissions - Disabled (Already implemented)
Squad names - 10m radius only (Already implemented)
Controlled Breathing Zoom (No zoom during SHIFT press) - Off < Thoughts? - I thought this was ON? Not bothered either way. I usually play Classic which has no zoom, so I can live without it.
Enemy Spotted Mode - Map Only < Thoughts?
Increased Stamina Effects - On < (Already implemented)
Increased Suppression Effects - On (Already implemented)
Leg Damage Slows Player - On (Already implemented)
Progression Bonuses - On (Already implemented)
Realistic Pistol Load outs - On (Already implemented)
Slow Bandaging - On (Already implemented)
Stop sprinting when exhausted - On < Currently set to off, thoughts? -Set to ON. Otherwise there doesn't seem much point in not sprinting everywhere apart from the minimal effect it has on shooting in Realism mode.
Compass - Off - ? I'd have this on.
Spawn on Squad Leader - On (Already implemented)
Team Death Icons - Disabled (Set to true?)
Team Member Icons - Disabled (Set to true?)
Player map icons - true (Set to false?)
Tactical View - On (Brings up marker on screen to indicate radio/ammo and objective location) Do we want this off? - No. Very useful feature.