Resident Evil 3 Remake

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Resident Evil 3 Remake has been announced today, details taken from IGN website: Source

The long-rumored Resident Evil 3 remake was officially announced during Sony's State of Play livestream.

Capcom announced its remake of Resident Evil 3 for PlayStation 4, Xbox One, and Steam with a reveal trailer during Sony's State of Play today. It will be available on April 3, 2020.


While a Resident Evil 3 remake isn't a surprise, the fact that it's actually the campaign portion of the previously announced 4v1 asymmetrical multiplayer take on the series, Project Resistance, wasn't expected.

Project Resistance has four survivors trying to outlast the tricks and traps of a fifth player, the Mastermind, who wins by killing the survivors off. For more details check out our Project Resistance preview.



I'm pretty excited for this one, RE2 remake was one of the games of the year for me, I thought they did a really good job with it. I just hope this isn't too much of a copy and paste job given how quickly it's come around.

Project Resistance looked a bit janky from what I saw a few months ago, hopefully they've managed to improve things since then.
 
Just checking whats out around the same time and realised it's going to be an expensive March/April. We have FF7 Remake (console release), Doom Eternal, RE3 Remake and Cyberpunk all in the space of a month and a half :eek:
 
Just given Jill the vaccine, which by all accounts is now the final segment of the game? Don't think I can defend this one, it just feels poor in comparison to RE2. I get that it's supposed to be the more action orientated of the originals, but it's just crammed full of too many on rails chase segments for me, there's no tension when all I have to do is run forward or hold a single key.

Each area just feels like a stepping stone to the next cutscene/set piece, there's way too many save rooms in some parts and the pacing and design overall is pretty awful. I played the first few sections in proper hardcore mode mentality, picking my fights and avoiding combat to conserve ammo for the big enemies/boss encounters. Only Nemesis has been a joke throughout and I'm now swimming in ammunition and healing items.

I actually thought about something earlier which could potentially be a run killer?

If you miss the grenade launcher in the sewer can you actually defeat Nemesis in the clock tower fight where you have to use the mine rounds? I say this because the first time I fought him I'd sorted out my inventory in the save room beforehand, leaving the GL in the box with all the ammo. I saved and then came back to play again a few hours later.

I was on auto pilot when I returned and left thinking I still had it in my inventory, in the boss fight I used every round of ammunition I had on him, probably around 100 handgun and 30-40 shotgun shells. It became pretty obvious quickly that I needed the GL to knock him down, I persevered on thinking it would just take a bit more ammo than normal I but couldn't get him to fall and expose his weak point at all. I then ran out of ammo and resorted to doing perfect dodges and knife attacks for a few minutes. I assumed it had bugged out or was on a timer and decided to reset and take the GL, boom boss fight over in a matter of minutes and all that ammo saved.

Seemed really bizarre
 
Finished it earlier, pretty much bang on 5 hours on Hardcore. I had so much ammo and healing items by the end that I couldn't use them if I tried, didn't even touch the magnum!

Initial thoughts are that this is about a 6/10:
  • Too short, a lot of the areas felt super condensed down and rushed
  • Way too many save points, plus the auto save and lack of ink ribbons eliminated the need for planning your route/item management
  • Difficulty felt OK, but there were too many ammo drops.
  • The boss fights were way too easy
  • The dodge felt nice, but was a bit broken once you learned to abuse it
  • Nemesis was a big let down, massively underused and missed opportunity with him
  • Gameplay was still fun and the visuals were a step up, I think poor design choices really hurt it though
I also find it annoying that the true hardest difficulty doesn't unlock until you beat the game, why can't we just have that from the get go?

Don't get me wrong I can certainly see the appeal, it's just nowhere near as good as RE2 was to me.
 
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