Resident Evil 5 - 3D Benchmark

Should work fine with ATI, there saying its a 3D benchmark but its really just a normal benchmark with the benefit that it can run in 3D if you have the hardware ;)

Also, the release date has been announced as September 18th, with extra costumes and more enemies etc in Mercenaries mode. Sounds like Capcom's bringin the PC the better version once again :). Costumes like this :D

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Very little FPS difference & DX10 actually bit faster in 1 test. Capcom's MT Framework engine is one of the most powerful in the world right now and scales up to 16 core CPU's as well as multi GPU setups. Very Core i7 friendly!

Actual game is very action based few basic puzzles but its 95% 3rd person FPS action. I would say its a cross between MGS & RE4. Bought & played it to 100% on 360. Lot of content & completing it once does not take a long time as there are only around 21 levels but thats only a fraction of the game as at least 8 survivor arenas to master and get high scores on to progress to the next. MP is pretty good fun on this. Some of the weapons are also great. Gfx on 360 are actually very close to those in this demo only slight difference is the PC has fractionally sharper textures but not by much the 360 version is technically very strong. PC is a direct 360 port with slightly better gfx. Chapter 4 is one of the best looking area's I have seen in any game so far :eek: Very pretty and well designed. Chapter 6 boss battle is totally epic ;)

The demo shows part of the 1st & 2nd chapters only.

Game must be close to done now as Capcom usually release a demo around 2 months before so Sept is probably the release date.
 
Looks more like farcry 2 with zombies than a res evil title :P
Nice graphics though, hope the gameplay is good too.
 
Capcom is pleased to announce that Resident Evil 5 for the PC will release on September 15, 2009 in North America and September 18 th in Europe. PC gamers will get the ultimate Resident Evil package in the new PC version as new features will include NVIDIA®’s new GeForce® 3D Vision technology (wireless 3D Vision glasses sold separately), new costumes and a new and improved mercenaries mode with three times as many enemies.

Fans that pick up the PC version will be the first to experience stereoscopic 3D out of screen effects as their living rooms are transformed into the world of Kijuju. Infected Majini coming at players from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch . Resident Evil 5 PC is a whole new level of fear players will never forget. The game also supports Stereoscopic 3D in all of its cut scenes – an industry first.
 
Nice,
Full settings 1920 x 1080 - 8x AA everything turned on High / on.

Average of 62FPS :)

AMD 7850 Black Edition @ 3ghz
Powercolor HD4850 1GB
4GB ram - 800mhz

Runs well nice.
 
Get about 84 fps with everything maxed at 1680x1050/8xAA but only in DX9 mode. Turning AA on in DX10 mode causes huge framedrop, especially in the 3rd scene where fps drops from 70fps to 20fps when going from 0xAA to 8xAA.

Hopefully this will be fixed because I got the impression that DX10 graphics looked ever so slightly better, like it's more vibrant than DX9.

This is on [email protected] and HD4890@stock on Win 7.
 
Get about 84 fps with everything maxed at 1680x1050/8xAA but only in DX9 mode. Turning AA on in DX10 mode causes huge framedrop, especially in the 3rd scene where fps drops from 70fps to 20fps when going from 0xAA to 8xAA.

Hopefully this will be fixed because I got the impression that DX10 graphics looked ever so slightly better, like it's more vibrant than DX9.

This is on [email protected] and HD4890@stock on Win 7.

Also dropped @ scene 3.
 
http://www.capcom-europe.com/games/Resident-Evil-5-PC-PC

Game is also confirmed as LIVE enabled for achievements & MP (look at the coverart). Co-Op on this is a lot of fun on 360 so PC will be better. This is good as it will stop pirates playing online as the new GFWL only works with valid LIVE unique access keys which are also allocated to your gamertag. You can play on any PC you want as long as you have bought and registered the game against your gamertag MS will allow you to roam with it on any machine as they have a new Cloud roaming feature in the upcoming GFWL update which saves all settings including saves on their servers against your gamertag.
 
I got 70 FPS @ 1920x1200 maxed out in DX10 with 4xAA

Kudos to Capcom for releasing another console title on PC, that looks better than it does on consoles and that it runs and scales really well too.
 
Well thats nice. As I have my Regional and Language Options set to Japanese for non-Unicode programs, all the in-game text is just as that. It never did this for Capcom's previous PC game releases so that really is a nice touch.

Watching the cutscenes and gameplay unfold at 60+FPS in this benchmark just feels REALLY weird, especially if you are used to the 30FPS framerate of the Xbox 360 & PS3 versions of the game. If anything, I did get a slight bit of motion sickness watching it all and no doubt I will end up switching to the 30FPS mode just to make things easier and familiar.

EDIT - Forgot to add that just like the in-game benchmark for the PC version of Devil May Cry 4, everything that happens during the gameplay scenes is different each time. Even though the characters still run along a set route, the way that they and the enemies attack is different each time so that really is a good test for how your PC system is able to handle the game.
 
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hmm, seem to be having issues with it on my setup. Not sure it is liking the x2, so either Capcom need to look at that or ATi need to optimise their drivers.

I get well over 100 fps average in the first part but then it runs second part at around 50 and drops to 20 for the last two. DX9 performance seems a lot better than DX10. DX10 also has nasty flicker textures in a lot of places and I'm not convinced all the post and effects are right, as the DX9 version seems to look better in places.

Disabling Cat AI seems to improve things a lot but still looks like some work needs to be done.

Hope they can though as it looks great and seems to run good when it does. RE4 on the GC was also one of my fav games at the time so have really been looking forward to this coming out on the PC.


Anyone else with an x2 (50 or 70) tried it yet? Hoping it's the game/drivers and not something wrong with my set up.
 
hmm, seem to be having issues with it on my setup. Not sure it is liking the x2, so either Capcom need to look at that or ATi need to optimise their drivers.

I get well over 100 fps average in the first part but then it runs second part at around 50 and drops to 20 for the last two. DX9 performance seems a lot better than DX10. DX10 also has nasty flicker textures in a lot of places and I'm not convinced all the post and effects are right, as the DX9 version seems to look better in places.

Disabling Cat AI seems to improve things a lot but still looks like some work needs to be done.

Hope they can though as it looks great and seems to run good when it does. RE4 on the GC was also one of my fav games at the time so have really been looking forward to this coming out on the PC.

Of course, I don't know what it will be with an ATi card, but this is how this seems to be for me at the moment.


Anyone else with an x2 (50 or 70) tried it yet? Hoping it's the game/drivers and not something wrong with my set up.

I don't have a ATi X2 card, but from what I can see, I would say its a combination of both the game coding in the benchmark and graphics drivers.

Running the benchmark at 1920x1200, no AA, V-Sync on, all High settings, it runs beautifully well at 59.9FPS, with a few dips to 57FPS, but you could barely notice that. Overall though, it does seem to be constantly smooth on my GTX 280.

Now as soon as I just change to 2x AA, the framerate just goes all over the place. Even with V-Sync off it is the same thing. Massive dips to 20-30FPS at times.

If the final game is like this, then I guess I won't even need any AA setting on, and even then, this game looks good without it.
 
Scene 3 on my single 4870 512, [email protected], 4GB RAM drops like a rock as well - getting 45~ average on the first two scenes totally maxed at 1920x1200, but then goes straight to 12 fps on scene 3. Seems like an ATi issue they need to sort out.

Ridiculously good graphics, though I also noticed some dodgy low res textures here and there and a little bit of texture popping.

Fixed benchmark on DX10 gave me about 5 fps less than on DX9, and I couldn't tell the difference visually.
 
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