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Resident Evil 8 performance

Soldato
Joined
6 Feb 2019
Posts
20,311
The PC demo is now live for RE8, look amazing at 4k HDR with Ray Tracing

Performance is great

Village Demo: getting 100-120fps at 4k max settings, max ray tracing on the RTX3090
If I turn ray tracing off, leave rest maxed its 130-150fps

Castle demo: 140-170fps with 4k max Ray tracing on and 190-250fps with Ray tracing off

Once again, they prove this RE engine is one of the best in the business and it scales incredibly well with modern graphics cards - I mean up to 250fps at 4k max settings (except RT off) is nuts and up to 170fps with RT on, its nuts. Poor consoles can only do 60fps

To install: steam://run/1541780/
https://store.steampowered.com/app/1541780/Resident_Evil_Village_Gameplay_Demo/?snr=1_5_1100__1100
 
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I'm more excited for the enhanced version of Metro but I have to say the RE:Village demo was technically very impressive - on my 3070 I was getting 90+ fps @ 1440p with everything (including RT) maxxed out.
 
I'm more excited for the enhanced version of Metro but I have to say the RE:Village demo was technically very impressive - on my 3070 I was getting 90+ fps @ 1440p with everything (including RT) maxxed out.
mate im right with you on that :)

i am running a 6800xt 1440p but if im over 60 on raytracing on high id honestly be more than happy
 
Could this be the first game to offer Ray Tracing that is worth the performance cost?

To be fair, the RT effects are minimal (in the demo at least) - better reflections, better shadows and better ambient occlusion - nice to have if your rig can run them (and based on my brief testing, I suspect even a 2060 can run RT at high settings @ 1080p) - but there's minimal visual difference.

Anyone try the 'RT' preset? Is that what the consoles are running at? Everything's turned down low! :D

Oh, and there's no DLSS (no need really) - if Capcom implemented it this would easily run 4k 60 on a 3070.
 
To be fair, the RT effects are minimal (in the demo at least) - better reflections, better shadows and better ambient occlusion - nice to have if your rig can run them (and based on my brief testing, I suspect even a 2060 can run RT at high settings @ 1080p) - but there's minimal visual difference.

Anyone try the 'RT' preset? Is that what the consoles are running at? Everything's turned down low! :D
Typical Ray Tracing so far then. :p

Still, it is good to see the engine producing high fps. :)
 
Typical Ray Tracing so far then. :p

Still, it is good to see the engine producing high fps. :)

Yes! At least Capcom have given us a solid port - it *is* a cross-generational game though (and seems to run very well on last gen sans RT) so we'll have to wait for Resi 9 to see the RE Engine fully embrace RT I think.
 
I was unbelievably happy with the performance. Even with everything maxed out and Ray Tracing set to High, I was able to pull 110-120FPS @1440p and 90-100FPS @ 4K on my OC'd 6800XT in the Castle Demo.

They've got that game engine down to a T at Capcom. It needs to be played with HDR if possible. Looks gorgeous.
 
Tried it out there and ray tracing in this is meh, no surprise though since all of amds sponsored games with RT so far have had minimal RT effects, probably cause they can't go overboard with the effects due to lack of hardware grunt and no DLSS like tech. Cyberpunk and watch dogs legion is still leagues ahead for its ray tracing, although looks like metro will be taking the crown for that soon!

Graphics on the whole for this are meh, some areas look superb and the character models/detail is excellent but village area looks incredibly flat and dull especially the tall grass area, almost looked ps 3 quality that area and given that it is basically a corridor shooter, no surprise it runs well.

However, the HDR is fantastic when indoors and really helps make the game stand out more, almost like this was made with HDR in mind.

Oh and TAA makes it a blurry mess (what a surprise), this is why I want DLSS in every game as it is by far the best "AA" out there.
 
Graphics on the whole for this are meh, some areas look superb and the character models/detail is excellent but village area looks incredibly flat and dull especially the tall grass area, almost looked ps 3 quality

The village is pretty flat compared with the castle but still impressively detailed - that tall grass though - weird. Especially since they did such a great job on the trees and plants in Resi 7.
 
Could this be the first game to offer Ray Tracing that is worth the performance cost? I'll have to download it and have a look.

it's not an especially visually significant rayvtracing implementation- it's very limited in design to avoid the next gen console crying, but that means on pc the performance hit is relatively minor so no reason not to use it
 
Tried it out there and ray tracing in this is meh
it's not an especially visually significant rayvtracing implementation- it's very limited in design to avoid the next gen console crying, but that means on pc the performance hit is relatively minor so no reason not to use it
That goes for all games so far, hopefully going forward it improves.
 
Maxed out tho amd frames locked at 60, i get 60 when i walked about the cemetery area at 1440p.

Something felt off tho i dunno if its the fov or maybe rotation speed and movement of cam looking around but i didnt like it much with the thumb stick on my 360 pad, its better if going slow with light touches but full press left or right i didnt like it.

Got rt on but shadows i didnt notice much in the cemetery and the water puddle i notice wasnt that reflective to me, tho its my first kinda rt experience other than the quake 2 rtx demo. Even the torches near a big gate didnt feel impressive.

Someone above said they set rt to high but all i saw was a on or off toggle not a low med or high setting for rt, or did i miss that option?
 
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I'd def take a well done 'lightly touched' RT implementation over a very heavy handed one that tanks fps no matter the card!
I just want a RT implementation that looks good and performs well. I don't mind the FPS hit if it's worth it.

Cyberpunk looks better with it off and that can never be right. Some of the screenshots with it enabled (in Cyberpunk) look terrible though. What's that all about? :o
 
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