"A few years back, if you thought of PC gaming and Capcom, you wouldn't actually use them in the same sentence. We're seeing that PCs have pulled so far ahead that basically they can do everything a console can do, at higher resolutions, and at 4x the frame rate. We've come a very long way, in our technology development, in marketing, in community outreach, to bring PC gamers into our family, and we've brought some of our biggest brands, in their best forms in many cases, to the PC."
Svensson points to the power of a new generation of Intel processors as unlocking a growing wave of gaming potential. Freed from the single-thread world of limited possibilities, game developers can truly challenge themselves with interesting "what if?" questions. "What that brute strength and overhead in the new CPUs allows us to do is ask ourselves, ‘What are some of the things we couldn't do on a console that this horsepower now enables?'"
"Some of the new things, like new shaders, DirectX 11 support, better lighting, better depth of field, higher resolutions, higher frame rates, are all possible now, and those are the nice, easy things . . . We just can't give that experience on a console. We think we're providing PC gamers something special and unique to them."