Resistance 2 info OMG!!! ( if true)

Soldato
Joined
4 Aug 2006
Posts
7,870
Location
Stevenage , Wisbech
Just looking at ng at theres info from gameinformer on Resistance 2, bloke cant post scans as he'd get a ban, but someone from insomniac has confirmed it. Also next thursday in the insomniac Podcast there releasing info on there latest game, so could be this. Anyway heres what we have so far regarding the game.

Release: Fall 2008
Platform: PlayStation 3

-One campaign focusing on Nathan Hale across USA, 1 player
-One separate story based campaign supporting 2 players offline, 8 players Online
-Online Multiplayer (dedicated servers) supporting 60 people
-Classes for online: Heavy, Special Ops, Medic
-New vehicles including Chameleon (Stalker with cloak)
-Partial randomized geometry in level spots
-Insane stat tracking coupled with MyResistance.net


I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic


EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.


EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]

RELEASE: FALL 2008

If all this is true its gonna be amazing !! Will wait and see what happens but so far its in the :eek: dept. Guess I'll wait for more confirmation in the full moon podcast next week
 
EDIT 14: said:
Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.
Bloody better be, the models, shaders and mapping in the first one were very basic and a lot of the time, none existant.

Sounds okay though, not totally blown away by what I've heard, hope the Co-Op is better than I expect it to be. Online is fun, but I'm not a believer of more players = better, but the last one was a blast.
 
Sure sounds awesome on paper, so did RFOM :D

Does not seem to be doing anything new really, another generic FPS as someone above would say :D
 
but I'm not a believer of more players = better

I completely agree, every game I've played with larger amounts of players has been disappointing. From that list it doesn't sound like they're doing anything especially new, hard to tell whether it'll be good or not but fingers crossed.
 
Sure sounds awesome on paper, so did RFOM :D

Does not seem to be doing anything new really, another generic FPS as someone above would say :D

Surely most games are generic if you look hard enough? Halo sells because its generic ie the people know what they are getting if you see what i mean, may have a few new features but in the end its the same game they played years before and thats seems what people want. COD4 was generic didnt stop that being a good game and selling well, have a game thats to off the wall and it doesnt sell that well look at okami an original looking game that wasnt generic but didnt sell well as it didnt apeal to the masses.
BTW RFOM is a great game no matter what nokkon says lol :)
 
The difference between Halo and Resistance is that Halo3 was the conclusion to a trilogy which was great (though it wained), it originally offered so much new that's influenced games to this day. Halo3 offers a phenomenal amount for multiplayer gaming (a lot of which Resistance 2 is hoping to replicate clearly).

Resistance however was generic to the point that it feels like a colour by numbers for FPS games.

I bought a PS3 for Resistance which most people don't know as I never really mention that fact, so it's not like I didn't want to like it!
 
The difference between Halo and Resistance is that Halo3 was the conclusion to a trilogy which was great (though it wained), it originally offered so much new that's influenced games to this day. Halo3 offers a phenomenal amount for multiplayer gaming (a lot of which Resistance 2 is hoping to replicate clearly).

Resistance however was generic to the point that it feels like a colour by numbers for FPS games.

I bought a PS3 for Resistance which most people don't know as I never really mention that fact, so it's not like I didn't want to like it!

Didnt make myself clear was going to edit it lol, i ment Sony want a game that will appeal to the Halo crowd, there thinking is between this and killzone 2 they may have it. Anyway link to the scans for the pics, not great scans but give you an idea.
http://www.ps3blog.net/2008/01/11/resistance-2-out-in-fall-08-60-man-mp-8p-co-op/

Was only kidding bout you with the RFOM comment ! I know you didnt like the SP game much, but thats your opinion :)
 
Resistance however was generic to the point that it feels like a colour by numbers for FPS games.

did you play the second half of the game? it was anything but generic *the* most fantastic weapons meets heartbeat, the last 1/3rd of the game was utterly superb, its a bit disappointing that first set of levels was so bland and detail free in comparison, the graphics take a step up every couple of levels.

high hopes for R2.
 
did you play the second half of the game? it was anything but generic *the* most fantastic weapons meets heartbeat, the last 1/3rd of the game was utterly superb, its a bit disappointing that first set of levels was so bland and detail free in comparison, the graphics take a step up every couple of levels.

high hopes for R2.

I did read some form of developer interview/diary... thing, that said they learn't how to fully utilize the PS3 as they went, so there is a noticeable difference as you progress.

Hopefully they will now be able to use this experience to make the game superb throughout.
 
well i know some people will like 60 player in matchs and some won't but hey there isn't anything on xbox Live that even comes close so all good in my book
 
60 players on an FPS no thanks, 25-30 is enough.

I used to think overwise, but now I think 20 is more than enough. 18 on COD sometimes does my **** in. I quite liked GRAW2 idea of putting in a big battle with AI as well as humans but sadly the P2P couldnt quite hack it.
 
how do you know its a generic FPS shooter?, all i was stating as fact is its nice to see we can have the option to play 60 player matches on a service for Free when something you pay for has nothing
 
Back
Top Bottom