Why didn't they just allow direct connection and use our PC hardware? Seems like a missed opportunity
Yeah I saw a review on youtube where he talks about compression, so Quest 2 would not look as good as a dedicated PCVR headset when plugged in.
Why didn't they just allow direct connection and use our PC hardware? Seems like a missed opportunity
Yeah they dumped the go pretty quickly and I expect the rift s will get the same treatment.Based on my experience with the Oculus Go and their support, I certainly won't be buying their products again.
Is the link cable any different to standard USB-C cables? £90!!!
https://www.oculus.com/accessories/oculus-link/#plug-in
It's fibre optic, which enables it to be longer than standard USB3 cables.
You can use a decent USB2 cable at the cost of a few milliseconds latency (and large money savings). Link is nowhere near maxing out the current USB2 bandwidth. It's limited at the moment due to the bandwidth capabilites of the original Quest.
Yeah they dumped the go pretty quickly and I expect the rift s will get the same treatment.
Is the link cable any different to standard USB-C cables? £90!!!
https://www.oculus.com/accessories/oculus-link/#plug-in
£100 for a 5m cable is massively over priced though.
An actual high end fibre optic usb 3 cable is £350-400 for a 50m one. Which would make me think the Oculus one should really be around the £30-40 price range.
£100 for a 5m cable is massively over priced though.
An actual high end fibre optic usb 3 cable is £350-400 for a 50m one. Which would make me think the Oculus one should really be around the £30-40 price range.
Shame for high end PC VR as the original rift was a great product. Hopefully Facebook can intice the masses more and this will push game developers to make more better games which are desperately needed at the minute.
You don't need to use the official cable - plenty on the forest for 30 quid in 5m length. These cables have about the same weight/flexibility/width as the Rift S cable. If you want a link to the ones we use at Uni, pm me.
I use the Quest in link mode and the Rift S extensively (I develop for both) and there isn't really much difference. In fact, I prefer the Quest as the official cable is a lot lighter/thinner/more flexible. It's also good when doing demonstrations as it only takes one USB port up on the laptop which normally has it's HDMI port occupied hooked up to a larger display. 90hz is really the only benefit of the Rift S (and maybe the headstrap, but the Pro strap for the Quest 2 looks better) and now the Quest 2 is getting that (and increased res), I can see why Oculus have canned the Rift S.
I think the dissapointment isn't canning the Rift S. Its the fact they didn't upgrade the Rift S and continue a higher end superior PCVR headset.
But its clear why they didn't..
To be honest, I don't think Facebook realised how successful the Quest 2 would be. They were caught by surprise and couldn't manufacture enough to keep up with demand.
However you are right. If the Rift S had been a clear upgrade to the CV1 then they might have been dominating in PC VR as well as standalone As it was the Rift S was more of a sidegrade with only the sharpness and lenses being massively better. Even the controllers were a step back, being unbalanced, more cramped layout and less robust than the CV1 controllers.
So what now??I think the dissapointment isn't canning the Rift S. Its the fact they didn't upgrade the Rift S and continue a higher end superior PCVR headset.