Rise Of Flight -WW1 Flight Sim

This is a sim that really comes into it's own with TrackIR if you have it or can borrow one to give it a try. There is nothing like leaning your head out of the cockpit and all of a sudden you hear the wind rushing by :D
 
Borsch, I was wondering if you could help me...

I have been playing rise of flight recently, now I am maxing out the graphics except for 4x anti aliasing and no supersampling.

But the game just doesnt look that great to my eyes. Its missing some vibrancy, it looks faded/washed out and I can't get it looking as good as I want.

I tried looking for some high res texture pack or something like that but couldnt come up with anything - yes I also have a issue with the cockpit textures looking low res and blocky.

I feel there is some scope to improve the graphics quality as performance is silky smooth and my graphics card barely spins up when I'm playing.

Is there a mod to improve gfx quality out there - first of all to improve the vibrancy of colours and secondly to improve the cockpit textures.

The game obviously isnt ugly to look at, it just lacks a certain "pop" and it never grabs me when I'm playing, I don't think its that photogenic in all honesty.

Any help would be brilliant mate!

Edit : Also, do you think the low res cockpit might be down to me only having iron cross edition and the planes that come included with this edition. I read in chat some of the add on planes are better in quality, is that correct. Thanks

Hey:)
Firstly I do not know if you maybe are expecting too much- without supersampling the game should look about this good:



I'm not sure which planes Iron Corss has (but you can look at this guy's other airplane familiarisation vidoes - his RoF looks as good as it can without supersampling).

My Settings are these:



I found that switching off HDR has helped with picture quality as HDR conflicts with AA. Slightly decreasing gamma makes picture richer too. I've also turned off bloom (there is enough light reflection without it).

Newer planes like Spad7 do look nicer, but its not a quantum leap- game looks very close to as good as it can with older planes too imho.

What is your system like?
 
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I'm using your settings now except 4x anti aliasing...its a bit better now.

Colours look richer, the game still lacks a certain something, the graphics are just a bit bland I guess just the colour palette they've used.

My system is pretty adequate, 3ghz quadcore/4gb ram/6870 1gb and handles most games.

After posting that I also tried fiddlng with my catalyst settings but that just made rof look worse so I put everything back.

Thanks for the help its very appreciated :cool:

Its just when I compare the game with other pc games released in 2009 it doesnt stack up imo.
 
The bland'ish pallette - I sort of agree, maybe devs thought it would be more gritty/realistic. But maybe there is a way to brighten it up- this picture for example looks livlier than waht I get:

6421622041_be1544ebdf_b.jpg

Graphics quality wise its difficult to compare to other games because few games have draw distance of flight games. But, yeah I wouldn't say its a gfx powerhouse, IL2:CloD does look better. Wings of Prey has better looking ground, while RoF has better looking planes - and WoP has half the draw distance of RoF and aoverall has very blurry bloomed out distances. And one cant compare to BF3/Call of Duty because the distances rendered differ by a factor of thousands. But I still think that RoF does look good:)

I say- let it grow on you:)

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rof2011-10-0300-33-36-94.jpg


The following are all my screenies:









 
That first pic is a bit too extreme, it looks cell shaded almost.

My game looks exactly like yours though so I'll just need to get used to it I suppose.

Yeah, just noticed complete lack of jaggies on that bright pic so its running supersampling as well.

Edit: no there are some jaggies, so its not supersampling:)
 
Do you play with a joypad or joystick btw?

An I highly, highly recommend getting some sort of tracking device - TrackIR or if you have a web cam, you should download FaceTrackNoIR program- it will track you head turning and you will get complete immersion like you're sitting in a cockpit- you can turn your real head a few degrees and your virtual head will look over its shoulder or under the wing etc


Then you'll FEEL like your're flying:)

PS Completely forgot! You should also try toggling the "high Contrast" setting - it does make things brighter/more vivid!

 
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@ Eames and everybody else who wants for RoF to have more punchy colour:

elephant said:
Gladio said:
Where's the saturation slide ?

Go to your game's directory: Rise of Flight/data/

open the startup.cfg file with a text editor and adjast your saturation accordingly:

[KEY = graphics]
desktop_center = 1
dither = 0
filter = 3
forest_distance = 3
forest_quality = 1
fps_limit = 0
full_height = 900
full_width = 1600
fullscreen = 1
gamma_b = 0.92000
gamma_g = 0.92000
gamma_r = 0.92000
grass_quality = 9
land_textures = 0
landscape_mesh_quality = 1.00000
lights_count = 10
mgpu_compatible = 0
multisampling = 2
objects_distance = 1.00000
post_bloom_enable = 0
post_contrast = 0
post_dof_enable = 0
post_drops_enable = 1
post_effects_enable = 1
post_hdr = 0
post_sharpen = 0
reflection = 3
saturation = 1.00000
shaders = 3
shadows_quality = 2
supersample = 0
texmipdown = 0
vsync = 0
win_height = 1024
win_width = 1280
[END]

I have set mine to 1.00000 (default is: 0.75000)...
other settings identical to actionjoe's ones.

rof2012-02-2001-20-49-05.jpg


rof2012-02-1301-01-10-78.jpg



:S!:

118630FokVsSe52.jpg


785083rFokVsSe55.jpg


rof2012022401573098.png


510.jpg


310.jpg
 
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