• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

RivaTuner 2.05 Released

Permabanned
Joined
19 Jun 2007
Posts
10,717
Location
InURmama
Minor bugfixes:

- Fixed I2C write routine for ATI R600 graphics processors family, which has been erroneously commented the previous version's source code.
- Minor UI and localization fixes.

What's new:

- Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.69 and 163.71.
- Improved driver-level overclocking module for NVIDIA display adapters:
- Added new user interface for independent G8x GPU family shader clock control interfaces of the ForceWare 163.67 and newer drivers. New UI includes:
- New independent slider for adjusting shader domain clock.
- New "Link clocks" option allows you to use either traditional shader/ROP clock ratio based overclocking or completely asynchronous shader/ROP clock overclocking. Now you may either tick "Link clocks" options and adjust ROP clock only, allowing RivaTuner to overclock shader domain using VGA BIOS default shader/ROP clock ratio similar to pre-163.67 drivers, or untick "Link clocks" options and adjust domain clocks fully independently.
- New overclocking profile format supporting independent shader clocks. Please take a note that old overclocking profiles are not supported by RivaTuner, so you must recreate previously existing overclocking profiles.
- Previously available power user oriented ShaderClockRatio registry entry is now obsolete and it no longer exists in RivaTuner's database. Previously available ratio based shader domain overclocking functionality is now fully covered by new independent shader clock slider and new "Link clocks" option.
- New user interface is provided by default under ForceWare 163.67 and newer drivers under Windows Vista, however Windows XP owners can also force Vista specific overclocking interfaces usage by setting NVAPIUsageBehaviour to 1. If needed, shader clock control can be forcibly disabled and old traditional overclocking module UI appearance can be forced by setting NVAPIShaderClockControl to 0.
- Power user oriented adjustable minimum and maximum clock slider limits have been expanded from 25%-300% to 10%-800%.
- Added experimental SLI overclocking for Vista. Please take a note that I have no SLI rig for testing and development, so this feature has been added blindly and RivaTuner still doesn't provide official SLI support.
- Minor UI changes and improvements.


http://downloads.guru3d.com/downloadget.php?id=163&file=5&evp=2d213e528fb556c354432a3976bff55a



newpb9.jpg



:D
 
Last edited:
- New independent slider for adjusting shader domain clock.
- New "Link clocks" option allows you to use either traditional shader/ROP clock ratio based overclocking or completely asynchronous shader/ROP clock overclocking. Now you may either tick "Link clocks" options and adjust ROP clock only, allowing RivaTuner to overclock shader domain using VGA BIOS default shader/ROP clock ratio similar to pre-163.67 drivers, or untick "Link clocks" options and adjust domain clocks fully independently.

That's pretty impressive, good spot H.C.
 
So, what are the max core/shader/mem clocks people are able to achieve now?

So far for me it's 648/1672/1027
 
So, what are the max core/shader/mem clocks people are able to achieve now?

So far for me it's 648/1672/1027

Some of us are supposed to be working you know.......:p

I'll check tonight for sure.

However before they were independant I got 650/1672/1060. I'm hoping my core is holding me back and I can up the shader lots more.

Seen a website where with bios hacks prior to rivatuner having sliders they got a 8800 GTS to 1750 on the shader but the core was still around 650 ish.

Shader clock overclocks give the highest boost to fps.
 
Back
Top Bottom