Road Redemption (RoadRash spiritual sequel)

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Kickstarter Page: http://www.kickstarter.com/projects/darkseasgames/road-redemption

Bringing back the classic Road Rash-style gameplay, with next-gen graphics, physics, and online play!

Road Redemption takes the motorcycle-combat racing gameplay, pioneered by the Road Rash series, and brings it to the next level.

Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic motorcycle combat/racing formula.

The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009. Game is Road Redemption is the experience that we've been dying to play for over a decade. We need your help to make it the best experience possible.

We are developing Road Redemption in the Unity 4 game engine.

By focusing exclusively on high spec platforms (Windows PC, Mac, and Linux), we can maximize elements like physics complexity, level size, number of onscreen drivers, control complexity, and graphical fidelity.

Gameplay Mechanics:
Road Redemption features a complex and rewarding combat system designed, from the ground up, to offer a great experience on mouse and keyboard.

Obviously, PC gamepads will also be fully supported.

The Road Redemption fighting system involves counters and parries. A stronger weapon is always an advantage, but even a weaker combatant can get the upper hand by forcing his opponent off the road, or into oncoming traffic.

Gun combat is a small part of the game, as ammo is a scarce resource in the world of Road Redemption. There's no such thing as auto-aim in Road Redemption, so if you make that shot, it's 100% your doing.

Mission types:
Road Redemption's single-player campaign features a variety of mission types, each a variation on the the tried and true combat racing gameplay.

The following are a few Road Redemption mission types:

Combat Race: This is your typical mission. Compete with rival bikers for rewards, such as a broken down armored car, full of hard currency. Either get there first or be the last alive.

Police Escape: An army of police cars, bikes, and choppers are on your tail. Lead your fellow club members to safety. No reason not to cause some damage along the way. A well-timed lead pipe to the face will take a cop off his bike. Similarly, a well-placed round from a grenade launcher disables a police vehicle pretty effectively.

Assassin: You’ve managed to whittle a rival motorcycle club down to a few members. Now it’s your job to chase down their leader through a crowded city. Of course, his last remaining lieutenants are going to make that as hard as possible for you.

Convoy Assault: You got word that a convoy of 18-wheelers is passing through your territory. If you can defeat the vehicle's heavily-armed escort, the bounty is yours. A shotgun blast to an 18 wheeler’s tire tends to slow it down.

Escape from Enemy Territory: A planned exchange on the roof of a skyscraper has gone awry, and now you’re alone on rival turf. Race from rooftop to rooftop as you try to escape rival motorcycle club members, who are vying for your head.

Ambush: A rival club thought they could have a relaxing ride home after a big score. Little did they know that you've been scouting them. Take out as many as you can before they reach their home base.

Fan Suggested Missions: We’re eager to hear what you want to do in Road Redemption. We’re going to be actively monitoring the forum, and would love to be able to incorporate some fan-suggested mission types.

Arsenal:
Most battles in Road Redemption will be decided with brute force and blunt (or sharp) objects, since ammo is a rare commodity.

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The following weapons are currently in development for Road Redemption:

Melee Weapons:

Chains, Lead pipes, Baseball bats, Tire Irons, Machetes, Samurai Swords, Sledge Hammers, Axes, Brass Knuckles

Firearms:

Lever action sawed-off shotgun (with buckshot and slugs), Pump action sawed-off shotgun (with buckshot and slugs), 9mm handgun, Revolver, Desert Eagle, Uzi submachine gun, Mac-10, M-16 assault rifle, AK-47 assault rifle

Explosives:

Molotov cocktails, Explosive grenades, and Grenade launchers

Kickstarter Page: http://www.kickstarter.com/projects/darkseasgames/road-redemption

I LOVED the original Road Rash. Definitely going to be keeping my eye on this as it looks like it could be a lot of fun.
 
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Vid of it looks cool but no way im buying that wasnt scripted to hell and back.

Also guns and other weapons nah just punches would be enough imo.
 
unbelievable, all i need now is a xwing vs tie fighter to be announced and i'm going to have a happy 2014
 
Afaik oculus rift is quite bad at fast moving games like racing games due to the speed. Or at least thats the impression i got from some vids of ppl trying a racing demo.
 
Thanks for the heads up rwm24, definitely one to keep an eye on. The old Megadrive Road Rash was great and although the graphics look a bit bland in the trailer it looks like they have nailed the gameplay.
 
Afaik oculus rift is quite bad at fast moving games like racing games due to the speed. Or at least thats the impression i got from some vids of ppl trying a racing demo.

It's not even in consumer production yet. I've not heard anyone describe it as !quite bad".

The worst I have heard is "good but could be better still" Which even Oculus Admit themselves.

I imagine it's something that takes a while getting used to anyway.
 
RoadRash was on of my favorite 3DO games. Would have backed this. But the graphics looks poor and even more so the inclusion of guns and swords has put me off. Why not stick to bat's and chains?

If it ever makes it and gets good reviews will buy it, but I won't be holding my breath.
 
road rash redemption

i used to love road rash back int day and got quite exited when i heard funding was being sought for road rash redemption from kickstarter but apart from a few vids on youtube i have not heard anything more of it.

any other would be rashers heard anything positive
 
I did LOVE road rash, so this will be getting some of my hard earned. I'll wait until full release though, as alphas can ruin the experience for me. I want to play the game as it is meant to be, not get bored of it before it's even finished.
 
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