That's subjective and not factual.
Sorry you’re right I should have been more careful to qualify that statement. What I meant was for fast FPS type games or competitive esports. There is an obvious and significant difference with high refresh rates in terms of frame rate support and importantly sample and hold display motion clarity. That’s not just subjective, it’s objectively measurable and quantifiable.
Not everyone needs that though of course and may be playing RTS games or older consoles etc where 60Hz is all you need, or all that is supported.