Rome 2 TW Question

Soldato
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24 May 2009
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After crushing Empire I've moved onto Rome 2, great game love the added complexity and change of mechanics. Close to calling it better than Empire :eek:

Anyhow, quick question, I'm playing Egypt and probably on the path to winning (250k in the bank making around 20-30k a turn) i own almost all North Africa (Syracuse have one city left) and i own a large part of the Middle East.

My question is I have completely locked down the east of the map in alliances, Parthia own the Far East, some faction above them hold pretty much all the way up the east of the map, Armenia own eastern turkey upward, Pagemon (or something like that) have turkey then Rhodes/Cyprus/Athens/Sparta all the Greek area. We have been locked down forever all of us in military alliance/defensive alliance/non aggression/military access/trade agreements the whole thing is a massive power block. Is there a way to formalise these alliances so I count as owning the land for victory or will I have to eventually turn on them all?

It's not imminent as I'm at war with Syracuse/Rome who I don't have too many issues defeating over the coming turns, just need to know if I need to plan my betrayal in advance :p

Cheers.
 
Military Alliance counts as you owning the territory required for the objectives. As does client state/satrapies etc. If you view the objectives screen and the ultimate victory conditions tab it should show a tick beside territories you own/are allied with they are criteria for winning.

Also, don't just rely on the allies with Devious/Expansionist (like Partia, Armenia etc) or similarly bad sounding personality traits to just stay your buddy. If you leave a whole swathe of territory unguarded they are likely to backstab you and take it. Always keep an army back to defend.
 
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Cheers for the tip :)

Good to know it helps with victory terms as well.

I've only got one full stack back guarding against treachery but I'm hopeful they would be enough to slow them down whilst I rerouted. I should be done with Syracuse in no time then Rome without support should tumble without too much bother. Be interesting as when a few more provinces fall in the east it will be locked down with all my alliance partners so that will probably be treachery time if it will happen. Does being a long term partner not reduce the risk of treachery or is it just ingrained?

When it comes to territory is there still an option to trade territory/demand it from another faction as i can't see the option anywhere.
 
I think as long as you are more powerful than them (shown when you open diplomacy with them, its the yellow/red bar) and are actively doing things they like to keep them friendly like fighting people they are fighting etc they'll be fine. Hover over the red/yellow/green face in diplomacy to see how much they like you and why.

No you can't trade or demand territory that I'm aware of...
 
Well I won the campaign, turned out to be pretty easy in the end.

Sparta/Athens/myself carved up Rome in about 6 turns then the eastern territory I needed they declared war on one my allies instead of joining so en masse we descended upon them and their 2 small satrap states and I had them best quite quickly all some. They actually inflicted my only army destruction in me as I over stretched and they had an assassin who locked me down after winning 4 battles against silly numbers my last 500 got wiped out :( (taking 1100 of their 1900 with them!)

I'll need to try again with another faction as I found the food and trading generated from Egypt plus having my back to the map made it all a bit too easy, military power block just made it simple as well.
 
Yeah the Egypt starting point is way OP as you get 2 towns with the food bonus, so you are set for the rest of the game.
I enjoy the challenge of fighting multiple enemies at once. With a decent army and a few simple tactics you can take out 2 (or more) AI full stacks with one of yours. The AI is dumb.

The only downside to fighting multiple people is you can end up with several spies, several champions and dignitaries all poisoning/assaulting/destroying your armies before any actual battle. That gets tiresome real fast. You can't move half the time and when you do you armies are useless. There's probably a Mod to change that I just haven't bothered looking.
 
Yeah I found that with my army that was destroyed, agents were locking me down and the poison was far too powerful. Must admit after a huge use of agents in shogun 2 I rarely used them in Rome. I had the dignitaries generating money, champions in my army and then never bothered with spies, never had a use for them.

Re AI in battle they were a little dumb. I had a 2k stack ambushed by around 4.5k the auto option had me completely dead. I fought the battle and at the start quickly folded my infantry into two back to back pike lines with missles in the middle and my cavalry/elephant roaming to keep off their cavalry and missile fire and I won losing 400 troops I killed 3.9k of them :p
 
Yeah never trust the auto resolve, if you have an actual army there you'll win or at least do waaaay more damage. You can even win with basic garrison armies sometimes where the auto would have you wiped out.
 
Yeah never trust the auto resolve, if you have an actual army there you'll win or at least do waaaay more damage. You can even win with basic garrison armies sometimes where the auto would have you wiped out.

A few units seem "underpowered" in auto resolve as it just seems to go by pure numbers and works it out (at least that's how I've interpreted it)

Using Elephabt units with Egypt I turned over huge numerical advantages by using infantry as the anvil then letting Elephants loose in the rear it causes havoc on enemy morale whereas I don't think you get stuf like that taken into account on auto.

I tend to auto anything that will leave me 80-85% of my force intact anything less I tend to manage to reduce casualties. Ambushes being the main impact you can probably have.

Second faction going to give either Macedonia, Rome or Athens a go to remove some OP Egypt benefits and lose the map advantage. Though I'll make Egyptian territory a pretty early target :p
 
I found playing as Sparta pretty tough and fun. At the start you get hemmed in my Athens, Macedonia and Epirus but if you break out and defeat these or at least two of them, then everything opens up to you. You can go west against Rome, North/East through the Balkans or start controlling the Mediterranean. Just beware of over extending yourself and fighting on 3 fronts like me :p

Sparta also have a perk of training hoplites which start as rank 3 too. very solid, use them as an anvil in the centre of your army
 
Sparta are fun yes, they are a good initial challenge as you say. But oince you get going their good units are beastly. Rome are also fun but mostly because when you unlock their high level units they are unstoppable :P

I'm currently playing as Macedonia, they are basically a clone of the Egyptian units (which I just finished with the game before).
The Balkin states (tylis etc) that you can start as are interesting as one of them is actually Celtic. For some reason they can join confederation with half the map instead of the usual 3-4 factions. I ended up just buying half the map into my faction :P
 
No its a separate thing that only some factions can do. British ones can all join you under a "britanic Confederation" and your faction name changes to that, you get their cities and armies of whoever you get to join you. Celts join the Celtic confed, Germans the Germanic etc.
 
Ah ok, I was wondering what you meant.

Back home Friday and I'm thinking Sparta for the complete opposite challenge of Egypt :p
 
Bought this in a sale ages ago never got around to playing it. Can anyone recommend some mods for a first time play through?

Cheers.
 
Didn't realise Greek factions are purchasable content, how can you have Rome without Greece :confused:

Went Macedon instead, went hyper aggressive at start to secure my power base and wiped out Athens, Sparta and the random faction I start at war with.

Onward and upward!
 
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