Soldato
- Joined
- 17 Aug 2003
- Posts
- 20,160
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- Woburn Sand Dunes
indeed, its the way forward to be honest, parallelism has always been possible with graphics cards, but having multiple cores on one die eliminates the potential slowdown caused by SLI bridges and such, imagine this for example:
quadcore GPU with 128 stream processors/core clocked at something like 2Ghz and 24 ROPs clocked at 1Ghz, imagine the shading power![]()
gpu's are already MASSIVELY parallel. if they could fit that many stream processors or whatever one one die, they wouldnt need to bother with overhead-inducing sli or crossfire at all. why bother designing an sli interface in to a die when you can leave that out and have one execution core feeding them all? less overheads. it just isnt logical. just take a look at the g80 design: http://www.bit-tech.net/hardware/2006/11/08/nvidia_geforce_8800_gtx_g80/6
To be honest this seems like a logical step for AMD/ATI. There has and always will be more money in the budget market, a very small proportion of PC users are willing to pay for the be-all-end-all components, especially considering that the top end cards tend to have a rather poor price to performance ratio.
Take a look at the ultra, it is nearly 3 times more expensive than the 3870 but offers performance that isn't even double that which the latter offers.
thats an unfair example though. the ultra is priced as such because its the fastest single gpu card - nvidia can afford to price it high. if you want a fair comparison, look at the GTX
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