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S.T.A.L.K.E.R.: Call of Pripyat benchmark

if people gonna benchmark it in dx11 they should enable tessellation & contact hardening shadows because thats an dx11 features
 
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if people gonna benchmark it in dx11 they should enable tessellation & contact hardening shadows because thats an dx11 features

Just re-ran it with same settings as above, and those enabled as well, scores were around the same.

Day went down to 124.?, Night went up to 145.?, Rain went to 147.?, and Shafts went down to 97.0, all i can remember, as i closed it :p
 
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ndndj.jpg


going to do it again as one looks a little off
 
Settings upped to ultra, tessellation on and contact hardening shadows on, crossfire 5770

djis.jpg
 
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Not much cop as a benchmark for comparision... getting as much as 50% variation in framerates every time I run it.
 
Dx9.c Q6600 3.3 ATI Radeon 4870X2 : min / avg / max below. (Extreme 1920x1200)

Day : 47.1 / 59.9 / 63.2

Night : 44.8 / 59.9 / 63.6

Rain : 42.7 / 59.9 / 63.7

Sunshafts : 27.2 / 37.1 / 60.2

Consistent if nothing else.
 
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