• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Samsung the First FreeSync Display?

Greg posted a thread and it contained the same-SLi is poor and Gsync only works via one Titan.

If AMD can't get CrossFire working generally from the off, then it will miss a purchase from myself.

you are over egging that slightly tommy, PGI wasn't talking about SLI+Gsync, he was talking specifically about SLI+DSR+SLI

I've not seen any problems with SLI + Gsync, only SLI in specific games, unrelated to gsync
 
you are over egging that slightly tommy, PGI wasn't talking about SLI+Gsync, he was talking specifically about SLI+DSR+SLI

I've not seen any problems with SLI + Gsync, only SLI in specific games, unrelated to gsync

"Well, I don't hide the fact that I am an nVidia fan but that doesn't stop me picking up on things that I have noticed as well. G-Sync does a great job but why am I running on one card? Simply because SLI isn't doing well at the moment and it just feels wrong. Single card is flawless and even a single Titan can cope in all the games I play but I own 3 Titans and want to be able to use all 3 but if the smoothness isn't there, I feel it isn't good enough. I have picked this up and brought it to the attention of nVidia via the forums and I hope a few more people notice and do the same."

http://forums.overclockers.co.uk/showpost.php?p=27198445&postcount=1

"Just seeing your post Smogsy and spot on for me. BF4 was stuttery, Batman AO would stutter at the end of a fight and generally I am quite sensitive to microstutter and I can feel it but with G-Sync on a single card, it is a complete different experience and untouchable.... Maybe it is just a G-Sync and SLI problem perhaps?"

http://forums.overclockers.co.uk/showpost.php?p=27199063&postcount=10

"Well I am limited to how far I can go back with drivers (G-Sync limited) and it is certainly frame time delivery for me. Single card is unbelievable on G-Sync but SLI leaves me scratching my head."

http://forums.overclockers.co.uk/showpost.php?p=27199333&postcount=18

It's not just Greg either, and as I said to him in another thread if FreeSync dont work to the standards I want like Crossfire then to me its a fail!
But no loss to me as i'll just carry on how I have been for years...
 
you are over egging that slightly tommy, PGI wasn't talking about SLI+Gsync, he was talking specifically about SLI+DSR+SLI

I've not seen any problems with SLI + Gsync, only SLI in specific games, unrelated to gsync

No I'm not, if you bothered to read and check the quote, 2 proprietary techs not working on SLi=3 proprietary techs not 1+1+the first one again:p:

5CUpjBl.png


Take it up with them if you have a problem with what they said, I never stated anything regarding Gsync- simply repeating it as observation to draw comparison whether I go for Freesync or not.
 
Terrible attempt at trolling Tommy, you really have pulled out the stops this time :o

G-Sync is fantastic and I don't mind admitting I have had some issues but others have not, so it could well be my system. As for Freesync coming soon, I hope it runs flawless and with AMD sorting it out at driver level, I am sure it will be problem free :)
 
I was referring to gsync + dsr as the proprietary techs, I know sli falls under that but at the end of the day it's multi card which is also available from amd where as g/freesync dsr currently aren't.

To reiterate, sli+gsync+dsr isn't broke it just plain isn't an option in nvcp, sli+dsr+ulmb how ever is fine, I'm just not a big fan of ulmb, too dark for me.

24" 4k, yum, that pixel density, just hope Windows 10 has scaling options to deal with it :D

Edit: gsync is a non issue, it works as intended all the time regardless of cards used, the monitor manages the frames not the gpu, so it's safe to presume the frames being sent to the monitor are in some way off to be causing issues. For what it's worth Bf4 is back to being like silk for me on two cards with the latest dlc, so it may even be map specific.
 
Last edited:
Not a fan of ULMB either - 85Hz just about starts to become bright enough for me to be happy with it but at that level the background flickering is noticeable.

TBH 90% of the time I'm just using the swift as a 120Hz 2560x1440 monitor don't even use gsync that much though its nice to have and IMO they've overclocked both the panel and gsync module heavily to get 144Hz and it isn't quite 100% upto it.
 
Edit: gsync is a non issue, it works as intended all the time regardless of cards used, the monitor manages the frames not the gpu, so it's safe to presume the frames being sent to the monitor are in some way off to be causing issues. For what it's worth Bf4 is back to being like silk for me on two cards with the latest dlc, so it may even be map specific.

I thought its the GPU that handles the frame with Gsync? "Graphic Sync" If it was the Monitor then that would be how its been for years.

Its your GPU telling the display when to refresh and display frames not the display.
 
Terrible attempt at trolling Tommy, you really have pulled out the stops this time :o

Away n' bile yir head, you stated it wasn't working not me, trolling-seriously, even offered help with a Geforce forum link in your post to get it working in SLi for you..

Paul's cleared up his point but at least he done it with some je ne sais quoi.:)

Bottom line, to clear up what I originally stated, from what I have read on relevant forums, Gsync can play up in SLi, if CrossFire suffers the same fate, then it's a no go for this user.
 
I thought its the GPU that handles the frame with Gsync? "Graphic Sync" If it was the Monitor then that would be how its been for years.

Its your GPU telling the display when to refresh and display frames not the display.

The monitor uses a look aside buffer, it is the monitor hardware that handles the display end, the gpu just spits out frames as fast as it can
 
The monitor uses a look aside buffer, it is the monitor hardware that handles the display end, the gpu just spits out frames as fast as it can

No the GPU is telling the display what refresh rate to run at to keep the frame rate smooth and tear free..

Old way was just standard monitor 60hz and GPU outputting max frames x100 = tearing
Gsync Display 60hz, GPU outputting x40fps GPU will tell display to run at 40hz
 
Back
Top Bottom