Hi,
just wanted to discuss with people about an issue that is really annoying the hell out of me and that's v-sync issues with the next generation consoles.
I have noticed that nearly every game I have on the PS3 has annoying screen tearing, it annoys my so much that I don't really want to play the game anymore. Drakes Fortune and Logo Starwars are prime examples. Why is this? I understand they do it to keep the game running smoothly when the frame rate drops but why is the frame rate dropping in the first place? The games are specifically designed to play on the console so why doesn't the game run perfectly? if the game is going to slow down they need to optimize the game before releasing it. Maybe a few frame rate issues will be present if the game is a lazy port from another console but the screen tearing really grates on me. I thought it may just be the PS3 but many 360 games also have this problem.
The other day I opened up my newly bought Lego Starwars and started playing it to discover to my horror screen tearing from the word go. I mean the games isn't exactly pushing the PS3 to it's limits but the tearing is present on every level, the only way to stop the tearing is to change to 576P resolution but it looks crap. Resistance fall of Man & Ratchet & Klank both run beautifully without any problems so I know the developers can do it if they want.
I have had many consoles in the past and played hundreds of games any not one has had v-sync issues. Why is it that with the 360 and PS3 have these issues and will they ever sort it out?
Does it annoy anyone else or is it just me?
just wanted to discuss with people about an issue that is really annoying the hell out of me and that's v-sync issues with the next generation consoles.

I have noticed that nearly every game I have on the PS3 has annoying screen tearing, it annoys my so much that I don't really want to play the game anymore. Drakes Fortune and Logo Starwars are prime examples. Why is this? I understand they do it to keep the game running smoothly when the frame rate drops but why is the frame rate dropping in the first place? The games are specifically designed to play on the console so why doesn't the game run perfectly? if the game is going to slow down they need to optimize the game before releasing it. Maybe a few frame rate issues will be present if the game is a lazy port from another console but the screen tearing really grates on me. I thought it may just be the PS3 but many 360 games also have this problem.
The other day I opened up my newly bought Lego Starwars and started playing it to discover to my horror screen tearing from the word go. I mean the games isn't exactly pushing the PS3 to it's limits but the tearing is present on every level, the only way to stop the tearing is to change to 576P resolution but it looks crap. Resistance fall of Man & Ratchet & Klank both run beautifully without any problems so I know the developers can do it if they want.
I have had many consoles in the past and played hundreds of games any not one has had v-sync issues. Why is it that with the 360 and PS3 have these issues and will they ever sort it out?

Does it annoy anyone else or is it just me?
