Screen Tearing with PS3 & 360 games.

It doesn't matter what sort of TV either (as some people think), TV's are dumb creatures and only display what is sent to them. They are not responsible for tearing.
Are you usre, doesn't the refreshrate of the TV and the fact if it is a CRT or LCD have no effect on the tearing?

FWIW I did not notice tearing playing Drake's Fortune but maybe some people are more sensitive to tearing and focus on that more?
 
to be honest i've never noticed anything wrong with drakes fortune ?

Yea ditto, havent noticed it in Assassins Creed either so maybe I'm blind to it! Thinking about it the last time I noticed tearing (excluding dodgy PS3 ports) was probably on GRAW or PDZ and that was early 360 days.
 
Last edited:
The tearing in Drakes was really bad IMO, the worst I've seen in a long while. Nothing that can be done - the game just has too much going on to run at 60 fps solidly, so they really have to turn v-sync off, or the game would keep dropping to 30 fps. One way to get round it is v-sync on and use tripple bufferng, but they never seen to do that on consoles, probabably because of limted vram.

Wrathamon explained it nicely, but I wouldn't put in down to sloppy programming. If the alternative was no tearing but worse graphics, well that's not a good option either.
 
It's impossible not to miss the tearing in Drake's. The screen rips up in several places at a time and it's constantly tearing on the last level when it's raining and you're fighting the last boss.

It's nothing to do with some people are more sensitive to it than others because you'd have to have severe sight problems if you can't see it!
 
I didn't notice any in Mass Effect though I did see some framerate drops (surely indicating v-sync is on?)

The only 360 game I've had a seen a lot of tearing in is Saints Row and it didn't spoil the experience
 
I have noticed it in...

Mass Effect
Assassins Creed (PS3)
Gears of War
BioShock
Prey
Rainbow Six Vegas
Saints Row

Think that's it so far, can't remember.
 
Gow and R6? Never experianced any and me and mate/brother play these games a lot

Gears has loads and Rainbow Six does get it sometimes, Unreal engine games suffer from it the most I find.

Same story on PC, but thankfully you can turn on vsync, without it UT3, Gears and BioShock take the ****.
 
nope never noticed it on last boss on Drakes Fortune was to buy dying, lol

Biggest culptits was Mass Effect and Saints Row and Blazing Angels. Yes i know what screen tearing is as i get it a lot on Pc games when v-sync is off, Maybe because of that i don't tend to notice so much theses days and except its part of the game AKA you get so used to it you don't notice it anymore unless its really bad
 
umm maybe i just dont notice or pay attention to it

but i know when I play saints row i do but overall it hardly affect gameplay wouldnt make me wanna stop playing a game because of it
 
It annoys me, however Crysis has no tearing without v-sync because nobody can run it well enough for tearing to occur. :D

I don't think you can even get v-sync at 30fps can you?
 
I used to have a 32" Mirai HDTV and I used to notice tearing a lot in 360 games but not in PS3. I have since changed to a Samsung 32" and never notice any tearing from PS3 in any of the games previously mentioned by others (don't have my 360 anymore).

I think a lot of it could be down to the TV or connection type rather than the actual consoles themselves.
 
Wrathamon explained it nicely, but I wouldn't put in down to sloppy programming. If the alternative was no tearing but worse graphics, well that's not a good option either.

Well, the reason I say 'sloppy' programming, is that I'm from an old school background - I still program stuff on systems with very slow processors (i'm talking 8-bit CPUs, at speeds of 6-50MHz) , so to get the best possible performance I always program in assembly language despite C compilers being available, using every trick to get the make the most of the cpu time.

Modern programmers will be used to the likes of C++, and probably won't drop down to assembly language for real optimisation. The output from some high level languages can be so bloated when you look at the actual code the compiler spits out, and there's where so much CPU time is wasted. Hand optimised assembler will always win out in the speed stakes, but in this commercial gaming environment that would take far too much time and money.

It's just like that PC demo ".kkrieger" that was released a few years ago which was a 3D game with the engine on par with the likes of Quake3 - but it only takes up 96k! It shows what can be done with when something is so drastically optmisied! (http://212.202.219.162/kkrieger
 
Well, the reason I say 'sloppy' programming, is that I'm from an old school background - I still program stuff on systems with very slow processors (i'm talking 8-bit CPUs, at speeds of 6-50MHz) , so to get the best possible performance I always program in assembly language despite C compilers being available, using every trick to get the make the most of the cpu time.

Modern programmers will be used to the likes of C++, and probably won't drop down to assembly language for real optimisation. The output from some high level languages can be so bloated when you look at the actual code the compiler spits out, and there's where so much CPU time is wasted. Hand optimised assembler will always win out in the speed stakes, but in this commercial gaming environment that would take far too much time and money.

It's just like that PC demo ".kkrieger" that was released a few years ago which was a 3D game with the engine on par with the likes of Quake3 - but it only takes up 96k! It shows what can be done with when something is so drastically optmisied! (http://212.202.219.162/kkrieger


Half way through reading what you said, I thought, Yeah like that Quake like game I saw ages ago, and was gonna post it. Alas, The end of your post made my brain redundant. Lifes funny like that :p
 
I haven't read any of the above replies but
You seem to be confusing your problem? You talk about screen tearing but then talk about frame rate drops like it's the same thing :confused:

Anyway yeah, screen tearing is annoying (although I've personally never noticed it) but turning V-sync on does tax the gpu quite a bit; and with games looking prettier and prettier, I guess screen tearing is becoming less and less important to developers.
 
Back
Top Bottom