Are you usre, doesn't the refreshrate of the TV and the fact if it is a CRT or LCD have no effect on the tearing?It doesn't matter what sort of TV either (as some people think), TV's are dumb creatures and only display what is sent to them. They are not responsible for tearing.
to be honest i've never noticed anything wrong with drakes fortune ?
Ditto. I can't say I've noticed it on any other title, even Mass Effect, which I played to the death.only game i can recall getting it on was saints row
It's nothing to do with some people are more sensitive to it than others because you'd have to have severe sight problems if you can't see it!
What about Lego Starwars, Lost Planets, Assasins Creed.
Ditto. I can't say I've noticed it on any other title, even Mass Effect, which I played to the death.
Gow and R6? Never experianced any and me and mate/brother play these games a lot
I did not notice it and also have a 1080p Sony Bravia 40W2000Obviously not. My eye site is fine, Maybe the Sony Bravia can cope better with the video output?
Wrathamon explained it nicely, but I wouldn't put in down to sloppy programming. If the alternative was no tearing but worse graphics, well that's not a good option either.
Well, the reason I say 'sloppy' programming, is that I'm from an old school background - I still program stuff on systems with very slow processors (i'm talking 8-bit CPUs, at speeds of 6-50MHz) , so to get the best possible performance I always program in assembly language despite C compilers being available, using every trick to get the make the most of the cpu time.
Modern programmers will be used to the likes of C++, and probably won't drop down to assembly language for real optimisation. The output from some high level languages can be so bloated when you look at the actual code the compiler spits out, and there's where so much CPU time is wasted. Hand optimised assembler will always win out in the speed stakes, but in this commercial gaming environment that would take far too much time and money.
It's just like that PC demo ".kkrieger" that was released a few years ago which was a 3D game with the engine on par with the likes of Quake3 - but it only takes up 96k! It shows what can be done with when something is so drastically optmisied! (http://212.202.219.162/kkrieger