Didn't see a thread for this but here we go!
SCSKiller
github.com
Latest version just dropped and it's huge
github.com
SCSKiller
Shader Compilation Stutter Killer. SCSKiller compiles your games' shaders into your GPU driver's cache before you play, so the game doesn't stop to compile them mid-game. Free and open source, for Windows .
A game that meets a new effect has the GPU driver compile its shader on the spot, and the frame waits: that's shader compilation stutter. SCSKiller reads the shaders a game ships with, works out the pipelines it will build, and compiles them into the driver's cache ahead of time, in its own process with the game closed.
GitHub - BlueHeisenberg/SCSKiller: Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD. - BlueHeisenberg/SCSKiller
Latest version just dropped and it's huge
Releases · BlueHeisenberg/SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD. - BlueHeisenberg/SCSKiller