Should Next Gen Consoles Offer Mouse Control?

dirtydog said:
Krono, there is no question that mouse+keyboard is better for FPS games, that isn't the issue. You'll find that FPS games on consoles have less strict aiming requirements than on a PC which is why it might seem like a pad is okay. If you played a fast twitchy FPS like UT2004 on a pad, against other users with a mouse you'd get murdered.


Personally I think it is all down to practice, experience and the game having correct support for the controls.

People have been kb/mousing for years, it has only been in the past few years where a standard controler button layout has been set (really since the introduction of Halo).

IMO if you took a set of twins and got them to play the same game one using a kb/mouse and the other using a game pad. (assuming no prior gaming experience) you would find that there is little difference in ability.

Yes in halo there is some aiming assistance, but some of the shots that I have seen (and recived) have not made use of the aiming features. (you can tell by the movement of your opponent). I can also tell by my progression that there is more to console fps accuracy than auto-aim.

Can you actually give me a reason wht a movement of the wrist is any more accurat than the movement of 2 thumbs? surely its all down to coordination?
 
bfar said:
Must say, I'm mighty impressed by the hardware on offer for the price these days. The only thing stopping me is that I hate playing a lot of games with a standard controller (apart from driving and some platform games).

I have an xbox, but have been disapointed by many titles because they feel so clumsy with the controller.

I firmly believe that a more accurate control system would breath new life into console gaming. Surely the gamer should have the option? Any thoughts?

The present control systems for both the xbox and xbox 360 are fine and there is no need for them to add mouse support for either console.
 
Jabbs said:
I must admit i found pdz contorls awefull, but played the cod2 demo and i found it very easy to use.


That's because you didn't change from the default control set, apparently like everyone else. The default set sucks, the custom ones don't.

Oh, and awful ;).
 
Kronologic said:
Can you actually give me a reason wht a movement of the wrist is any more accurat than the movement of 2 thumbs? surely its all down to coordination?

It should be self-evident why a mouse is inherently better for an FPS game, much as it is for moving a pointer around a computer screen. You can aim exactly where you want, in a split second, with a mouse. It is physically impossible to do that with a pad with the same consistency and accuracy.
 
dirtydog said:
It should be self-evident why a mouse is inherently better for an FPS game, much as it is for moving a pointer around a computer screen. You can aim exactly where you want, in a split second, with a mouse. It is physically impossible to do that with a pad with the same consistency and accuracy.

Why phisically impossible? How? What prevents you from moving your thumb in a way that the controler responds to your movement and moves a cursor to a point on the screen consistently and accurately?
 
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I like what Nintendo are doing with the DS and revolution. A mouse would be naff for console gaming.

dirtydog said:
It should be self-evident why a mouse is inherently better for an FPS game, much as it is for moving a pointer around a computer screen. You can aim exactly where you want, in a split second, with a mouse. It is physically impossible to do that with a pad with the same consistency and accuracy.

No need to get stroppy! Simply state that the springs in the sticks and the lack of tactile feedback are issues. Jeez.
 
I'd hate to see mice in games, wouldn't mind a keyboard for typing in song details and when setting up ids etc, the onscreen keyboard type things are anoyin as!
 
laiman said:
I'd hate to see mice in games, wouldn't mind a keyboard for typing in song details and when setting up ids etc, the onscreen keyboard type things are anoyin as!

I think that the xbox 360 supports USB keyboards for this purpose - ie, sending messages, typing in IDs etc
 
kreeeee said:
No need to get stroppy! Simply state that the springs in the sticks and the lack of tactile feedback are issues. Jeez.

He's not getting stroppy, and he's not talking about springs. What he means is you can move a mouse at any speed. For example, with a single flick you can do a complete 180 in under 30ms or so. With a pad it'll take at least a second (1000ms). This extends to general aiming, its often faster with a mouse than a pad simply because once you move the stick to the extreme you're just waiting for the character to move/aim to the point you want.

I've found FPS gaming on consoles is much more about fun and strategic movements (back to the wall means less movement to aim at a head for example). Truth be told if keeping keyboards out of the loop ensures that this continues then I'm happy enough, more or less, to drop the KB/Mouse. Plus no cheaters is a big boon too. When UT first came out I was really good, then slowly but surely cheats filled the servers. Similiar things happened with CS, with each new release of either CS or an anti-cheat tool you had a few weeks grace, then it all went to hell again. Pads vs. Mice with aimbots.... hmmmm.

Still, I would still like my trusty mouse back :)
 
I'd like to see em on the consoles :) , as for causing probs online just split em up.

Rooms for keyboard/mouse only , rooms for controller only and rooms for both.

Everyone is happy :).
 
kreeeee said:
I like what Nintendo are doing with the DS and revolution. A mouse would be naff for console gaming.



No need to get stroppy! Simply state that the springs in the sticks and the lack of tactile feedback are issues. Jeez.

I wasn't getting stroppy but you seem to be :)
 
Kronologic said:
IMO if you took a set of twins and got them to play the same game one using a kb/mouse and the other using a game pad. (assuming no prior gaming experience) you would find that there is little difference in ability.


Simply not true....
 
Unconditional said:
Simply not true....

I wouldnt say so.

I remember when I first played a FPS on a PC with a mouse and I couldnt control it for toffee. So in theory, if you hadnt used either method previously, you should find that ability is roughly the same for both cases.

Its all down to practice.
 
A mouse offers far more control than a joypad, you can't really get away from that. Personally I'd prefer to see a mouse as once you have used one for FPS gaming, using a joypad feels constrictive to me. The DC supported it and mouse users did completely destroy joypad users for the most part, but it wasn't much of an issue as you would end up playing on servers with mouse only users...
 
Rojin said:
A mouse offers far more control than a joypad, you can't really get away from that. Personally I'd prefer to see a mouse as once you have used one for FPS gaming, using a joypad feels constrictive to me. The DC supported it and mouse users did completely destroy joypad users for the most part, but it wasn't much of an issue as you would end up playing on servers with mouse only users...


Not being funny but the dreamcast conroller was not designed to play FPS games with, the 360 controller is far better designed for this and most other game types.
 
I would prefer a new type of controll system altogether. Perhaps something along the lines of the eyetoy and a light gun combined to give a more "real" experience in FPS.
I am not sure how the wife would respond to me stalking around the living room with a plastic gun and a webcam on the TV though ...... be cool if fat people made bigger targets too hehehe.
 
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