'Shoulda pirated it': when the consumer gets screwed - your experiences.

DCS A10C ... wanchors allowed us to buy the beta free of anything retarded

Final version came out , they added master server connection as a requirement
So for example people in the armed forces who do not always have a stable internet connection and wanted to play LAN mode could not

Classic Bait and switch tactic :(
 
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Mine has to be a few minutes ago, trying to hexedit the Dead Rising 2 .exe to remove the Depth of Field which is responsible for the stuttering and low fps the game suffers from, but of course GFWL and Steam noticed it was an edited .exe and crashed the game. There is no other way to remove the Depth of Field other than to edit the .exe which means you'd need a pirated version to actually get the game running smooth.

This infuriated me, I wont lie lol. It was the only problem I've had though.
 
My new pet hate is Cinavia DRM. This affects bluray devices and PS3. Even if you own the original, you can't back it up as an electronic copy and play it on such devices without issues.
 
If an Ubisoft game comes out that I want to play I pirate it. Nearly bought Anno 2070 as it was on offer on Steam over the weekend, fortunately I remembered it was an Ubisoft game in time and downloaded it instead.
 
X2 had some DRM that completely messed-up your system to the point where it wouldn't boot into Windows anymore. Now, if you ever try to install X2 from a disc, do not restart your machine before applying the patch from the website.
 
I find it too much hassle to pirate games to be honest. So I just wait for games to come up on a steam sale and buy them for a couple of quid.

Otherwise I only generally buy new games if I REALLY REALLY REALLY want it.

As for DRM, meh doesnt really bother me. I don't have nothing to hide and as long as it doesn't completely destroy my PC (which none have so far *touch wood*) I'm cool with it.
 
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Mass Effect 3.

Got to the end, made my choice, game auto-saves and then.... crash. Last save point is about two hours of gameplay back (forced by the game) and reloading causes it to crash again. I try reloading the earlier save and replaying the last couple of hours only to experience the same problem. Brilliant.

Filed a bug report with EA but no fix was forthcoming. :(
 
Demon's Souls - showed there is still a huge market for gamers who don't want their hand held.

Resident Evil 4 - A sequel yes, but it was a total reboot and overhaul for gameplay, it changed gaming forever, showing that a radical change in gameplay can still hold over into a sequel.

Dead Rising - showed us that extreme, graphical things can be done, even on a console.

BLACK - modernized the ADS/semi-sim FPS genre and paved the way for Modern Warfare to bring it back to the limelight, showed people exactly how to squeeze every last drop of power from a console.

Crysis - introduced the concept and application of SSAO, showed the world what PC's can truly do, and opened a lot of console owners eyes. The biggest advancement in video game graphics, in history, period.

Mass Effect - first game with a first morality system that reached critical success.

Halo - first mainstream game to introduce a limit on weapons carried, also opened the door for games like Battlefield 3 with seamless melee/vehicle/gunplay combat.

Gears of War - Modernized the concept of cover & health regeneration.

Devil May Cry - one of the first, if not the first to show that an interesting and unique art style can launch a game into mass appraisal before the juicy gameplay is even considered.

Uncharted/Assassins Creed - ushered the way in for parkour and general climbing systems into video games.

Mirror's Edge - didn't reach the acclaim it deserved, but it showed that a first person shooter can be immensely enjoyable without ever even firing a gun.

Grand Theft Auto 3 - see Resident Evil 4. Bought open world and free roaming truly to the masses.

Operation Flashpoint - Bought the War Sim genre from a niché into a genre.

ArmA - Showed what is possible when you make an engine accessible and modable, even online.

Half-Life 2 - evolved the Source engine into the flexible masterpiece it is today, Valve dared to create a story driven, single player game in a genre that was almost exclusively multiplayer and they succeeded.

World of Warcraft - Too much to put into words.

DOTA - May of been a mod, but look what it's done. Most influental video game mod of all time second only to Counter Strike.

Portal/Left 4 Dead/Counter-Strike: Condition Zero - These showed how to use a game engine properly without breaking it or becoming stale.

Call of Duty: Modern Warfare - again, not a sequel, but a gameplay reboot, the rest is self explanatory.

Those are just the ones I can think of, although tbh in an industry that's almost 50 years old, expecting completely unique and brand new concepts to spring up regularly is incredibly unrealistic. To say gaming is rubbish now is ridiculous, this has been the best generation of gaming, ever. The new generation is almost here, how can you not be excited?

Just sounds like you're too old for video games tbh, and should find a new hobby, either that or move on with the times.

Not that I was part of this conversation (nor do I necessarily share the opinion of the person who asked the question)... but not only were some of those games NOT released in the past 10 years, but a bunch of them are clearly sequels no matter which way you look at it.

Things like Demon's Souls, Portal and Left 4 Dead, great examples of original gems of our time... HL2, Resident Evil 4, Halo, CoD, DOTA, GTA 3... all either released more than 10 years ago or their prequels/mods were.
 
This infuriated me, I wont lie lol. It was the only problem I've had though.

The worst part is, in the standard Dead Rising 2, the Depth of Field that causes all the stutter disables alongside the Blur Effects in the PC Options, but in Off the Record it doesn't. I have no idea if that was intentional, but after the exact same thing happened in Dead Rising 2, where everyone had to disable Blur + DoF to get it running smooth, why would they intentionally enforce the DoF in OTR? :confused:

Trollcom.
 
Not that I was part of this conversation (nor do I necessarily share the opinion of the person who asked the question)... but not only were some of those games NOT released in the past 10 years, but a bunch of them are clearly sequels no matter which way you look at it.

So Devil May Cry and Halo were 12 years ago, still this side of the millennium, and Oxy likes games from the oldies so two years is hardly a big deal.

Things like Demon's Souls, Portal and Left 4 Dead, great examples of original gems of our time... HL2, Resident Evil 4, Halo, CoD, DOTA, GTA 3... all either released more than 10 years ago or their prequels/mods were.

No, DOTA was a mod for Warcraft, I wasn't talking about DOTA 2, and as for the rest, they carried their name and stories into their sequels and that is it, they changed so vastly that they were reboots, and thus near enough original concepts.

Oxy was talking about innovation and all of the sequels I posted not only had more than their share of it, but as I just said; were so extremely different from their predecessor that considering them under the 'not a sequel' rule is a pretty obtuse & draconian way of thinking.

EDIT: Double post. ****.
 
Influential games.

Thought I would continue as you've mainly cited PC/multiplatform titles, when there's a lot of innovation going on with consoles too:

Journey - Proves that art direction can be far, far more important than graphical prowess. Has one of the most unique and brave multiplayer systems I've ever encountered and pulls it off sublimely. A completely unique experience from start to finish.

Flower - A game where you control a petal floating on a gust of wind. Sound lame doesn't it? Well no it isn't. It's a beautiful experience that takes the player through a journey that enduces a myriad of emotions.

Killzone 3 - A first person shooter through an through. However this happens to be a first person shooter that has one of the best light gun peripherals ever made, motion control integration and 3D capabilities. Not an advancement for the genre, but certainly an advancement for immersion.

Shadow Complex - Reinventing the 2-D platformer LIKE A BOSS!

Xenoblade Chronicles - A complete overhaul of the familiar and tired JRPG game mechanics. Back this up with a new, unique and beautifully told storyline and you have a game that has single handedly revived a genre from the grave.

Heavy Rain - Arguably one of the most successful attempts at creating an interactive movie in the history of gaming.


Those are off the top of my head, would need to look at my games collection for more ideas.

[EDIT] Oh and I forgot Ico & Shadow of the Collossus. I could go on for pages about these titles, so I won't. I'll simply say that if you haven't at least tried them you've missed out on two of the most beautiful and unique pieces of video gaming ever developed. If I had to pitch video games as art, those two would be at the top of the list.

Oh and little big planet, taking gaming to the cloud.
 
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Demon's Souls - showed there is still a huge market for gamers who don't want their hand held.

Resident Evil 4 - A sequel yes, but it was a total reboot and overhaul for gameplay, it changed gaming forever, showing that a radical change in gameplay can still hold over into a sequel.

Dead Rising - showed us that extreme, graphical things can be done, even on a console.

BLACK - modernized the ADS/semi-sim FPS genre and paved the way for Modern Warfare to bring it back to the limelight, showed people exactly how to squeeze every last drop of power from a console.

Crysis - introduced the concept and application of SSAO, showed the world what PC's can truly do, and opened a lot of console owners eyes. The biggest advancement in video game graphics, in history, period.

Mass Effect - first game with a first morality system that reached critical success.

Halo - first mainstream game to introduce a limit on weapons carried, also opened the door for games like Battlefield 3 with seamless melee/vehicle/gunplay combat.

Gears of War - Modernized the concept of cover & health regeneration.

Devil May Cry - one of the first, if not the first to show that an interesting and unique art style can launch a game into mass appraisal before the juicy gameplay is even considered.

Uncharted/Assassins Creed - ushered the way in for parkour and general climbing systems into video games.

Mirror's Edge - didn't reach the acclaim it deserved, but it showed that a first person shooter can be immensely enjoyable without ever even firing a gun.

Grand Theft Auto 3 - see Resident Evil 4. Bought open world and free roaming truly to the masses.

Operation Flashpoint - Bought the War Sim genre from a niché into a genre.

ArmA - Showed what is possible when you make an engine accessible and modable, even online.

Half-Life 2 - evolved the Source engine into the flexible masterpiece it is today, Valve dared to create a story driven, single player game in a genre that was almost exclusively multiplayer and they succeeded.

World of Warcraft - Too much to put into words.

DOTA - May of been a mod, but look what it's done. Most influental video game mod of all time second only to Counter Strike.

Portal/Left 4 Dead/Counter-Strike: Condition Zero - These showed how to use a game engine properly without breaking it or becoming stale.

Call of Duty: Modern Warfare - again, not a sequel, but a gameplay reboot, the rest is self explanatory.

Those are just the ones I can think of, although tbh in an industry that's almost 50 years old, expecting completely unique and brand new concepts to spring up regularly is incredibly unrealistic. To say gaming is rubbish now is ridiculous, this has been the best generation of gaming, ever. The new generation is almost here, how can you not be excited?

Just sounds like you're too old for video games tbh, and should find a new hobby, either that or move on with the times.

ahaha my sides hurt, they are mostly sequals or clones of pre-Amiga concepts.

So you think massive DLC, lack of mods and SDK stuff, removal of dedicated servers in some games has been good?

I think we have very different definitions of the word "good".
 
Haven't actually pirated a game. But I've sure had situations where I've bought a game, only for it to be an absolute piece of overhyped crud :p

I've got every respect for the CoD franchise (the above point wasn't in regard to this game in particular), but I've tried to dodge a bullet this BO2 and haven't purchased the game, nor plan to!

Marketing is a very very powerful tool!
 
-_-

You're 29, not 50.

Pre-Amiga concept? Wut? You seriously do get some kind of holier than thou turn on from bumming useless, faded video games don't you? :p

No, selling half the game as DLC later on is terrible, lack of mods though? What the ocuk? Games are becoming more and more mod friendly as time goes on! I'm sure though that you have some great Vietnam vet-esque stories to tell us about how you modded your black harrier on the Amstrad to make it purple!

Only games I know of without dedicated servers are the CoD games these days and I quite frankly don't care about those, as long as you're connection is decent you'll have a decent game.

Seriously though, 3 of them were sequels mate, and even then, they were so vastly different from the game before they are hardly sequels, GTA 2 didn't even have a story, so how is GTA 3 at all a sequel in any other way than title, for example? Games have innovated tenfold in the last ten years, from the 70's through till the mid 90's, nothing changed, so yeah. Naughty boy.

1anp.jpg
 
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Only games I know of without dedicated servers are the CoD games these days and I quite frankly don't care about those, as long as you're connection is decent you'll have a decent game.

I want to join in!

Have you played the last 3 cod games? The list of net code issues is huge!
 
I still haven't pirated a game yet but GFWL made me want to. Also stopped buying Assassins Creed as I heard about the DRM before I bought it.
 
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