Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,448
Wow, just wow.

Curious though, if this kind of technology will really take of considering the underpowered consoles hardware for which everyone seems to optimize for.
We won't have games like that because they will require much higher resolution textures, which means many more work hours for the artists, and therefore higher costs for production.
Unless you want to pay £200 for a game, there will come a point at which production cost outweighs quality or fidelity is too good for texture quality and it starts to look more and more ****.
Huge difference between rendering demo's and in game footage.
Imagine BF4 in this kind of quality - the download would be around 500TB!