I do have some gripes though. I think the skater turns to fast in the air. I am finding it hard to do nice 180's but I guess that will come with practice. Also I am a bit gutted they still have a Tony Hawks style challenge system where you have to do certain things to pass. However when I think about it I can't think of what else they could have done. I am hating some of the videos people have posted online people seem to still want to do as much as they can with the board and skater in the air

. Still everyone plays games differently.
Challenges? By that do you mean the whole - do a grind, a kickflip and then another grind thing?
I think its okay, the tutorials for moves are pretty cool... How to ollie, kickflip, grind, manual etc...
They make it a bit more realistic than THPS.
As far as the videos go, I seem to play the game as if its a real skater out there (for whatever reason). I don't try and bust out 720's and christ air's or backflips at every opportunity. I like to build up a good fluid line of decent tricks and then break out something big at the end.
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Even then it's still pretty hard to get a good line going constantly...
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It's much harder to nail big moves continuously though, and its very rewarding when you hit that move you've been working on for a while
I wish the AI skater in the bowl would sod off. I get a good pumping session going with some good air and he comes along and smashes into me. Really beginning to annoy me now.
HAHA yeah, same with me earlier.
I had a decent session going on in there as you get some really decent air after a few times in there... then WHACK! straight into him, or hit him in the air.... land on him...
I can see EA want to go for the realism part where okay you'd have guys skating in and out of places that you need to watch out for... but if I saw some guy tearing up a bowl looking like he's just about to bust out some wicked move... I'd think twice about skating through the flipping middle of it!