Skyrim VR - Whats needed? (mod wise)

:D:D Are you using realistic movement, sneaking etc? I find I am hardly moving at all, apart from turning. Maybe that's why my back is hurting, in the other games I mentioned I am moving all over the place.

Well done on getting a 3090. The game must look fantastic on that!!
I am crouching when I crouch in the game so maybe that's what's doing it, and spinnging around fast and bowing to the important NPCs and all that malarky. I can only imagine what the wife thinks when she sees me doing all with a plastic box stuck on my face. She really doesn't get VR at all.

It does look nice with the 3090 but I haven't explored getting the max out of it yet. I think my cpu is letting me down slightly.
 
I finally finished setting up Dyndolod yesterday. Had it all installed and started the game, but, I couldn't really see much difference. Then I noticed that there was no Dyndolod section in the MCM menu. And no Dyndolod in the SKYUI settings. Couldn't figure out what the problem was. The logs were all saying it was fine. The load order was fine. No errors were been reported.

So, last night, just about to give up, I did what I normally do when finishing up playing Skyrim for the day, I created a new save instead of just quick saving. When the save completed Dyndolod just started up without me doing anything. Didn't restart after saving or anything. And wow, it's another step up in overall picture quality.

If you are thinking about doing it, go for it. Actually, don't even think about it, just set it up. The results are well worth the time and effort.
 
I am having one problem with Skyrim VR. The floor height. I am using the thumbstick to crouch and jump. But, there is very little difference between crouching and standing. I can't get into some tents because of this, it's also a pain reaching stuff on the ground. It doesn't matter if I play seated or standing. And I tried all the options in the Vrik calibration menu.

EDIT: Think I solved it by using SteamVR instead of Opencomposite.
 
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