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SLI Performance Scaling - Gaming at 4K Resolution

Tomb Raider has almost perfect scaling on 4 cards with both AMD and NVidia, there are a lot of other games that also have near perfect scaling on 4 cards.

Where it goes wrong is with lazy reviewers, you need to use a 4K monitor to test out 4 way scaling properly.

The other thing that will mess up 4 way scaling at high resolution is to use a 256bit bus, I think it is time to leave this thread quick.:D

Indeed you need the right resolutions to get the most out of 3-4 way.
 
That's true. But fwiw, even at 1080 I'm seeing 95-100% usage across three OC'd cards in TR.
Of course, that's not the case in every title and a higher res really wouldn't go amiss here.
 
Yer, I didn't mind it either but got so many other games taking priority, it took a back seat and forgotten about.
 
Tomb Raider has almost perfect scaling on 4 cards with both AMD and NVidia, there are a lot of other games that also have near perfect scaling on 4 cards.

Where it goes wrong is with lazy reviewers, you need to use a 4K monitor to test out 4 way scaling properly.

The other thing that will mess up 4 way scaling at high resolution is to use a 256bit bus, I think it is time to leave this thread quick.:D

Why was TR not affected ?
 
Tomb Raider has almost perfect scaling on 4 cards with both AMD and NVidia, there are a lot of other games that also have near perfect scaling on 4 cards.

Where it goes wrong is with lazy reviewers, you need to use a 4K monitor to test out 4 way scaling properly.The other thing that will mess up 4 way scaling at high resolution is to use a 256bit bus, I think it is time to leave this thread quick.:D

I see :) I have no experience with 4k so was just wondering, and I see a lot of people blaming developers for being lazy when porting games to PC etc... :)
 
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