Smartphone games all the same

Thanks for the tip but my point was Those types of games are pretty simple puzzley time wasters with the exception of Bad Piggies which is actually surprisingly deep, and out of the two I've played they've had adverts and micro transactions. The games you list might be really well put together and control well but to me the 3D games offer much more fun and better gameplay. To me they're worth the price premium for no adds and the 10+ hours of gameplay. I'd much rather steal a helicopter, shoot a bunch of people, get in a police chase cumulating in a golf buggy fight in Vice City rather than do a few levels of a puzzle game.
But I'm obviously in the minority when (Agreeing with the OP) all you see are the free puzzle games on the marketplace.

On a side note it frustrates me that phones are as powerful as they are these days and yet not many games seems to make use of this power.
 
Thanks for the tip but my point was Those types of games are pretty simple puzzley time wasters with the exception of Bad Piggies which is actually surprisingly deep, and out of the two I've played they've had adverts and micro transactions. The games you list might be really well put together and control well but to me the 3D games offer much more fun and better gameplay. To me they're worth the price premium for no adds and the 10+ hours of gameplay. I'd much rather steal a helicopter, shoot a bunch of people, get in a police chase cumulating in a golf buggy fight in Vice City rather than do a few levels of a puzzle game.
But I'm obviously in the minority when (Agreeing with the OP) all you see are the free puzzle games on the marketplace.

On a side note it frustrates me that phones are as powerful as they are these days and yet not many games seems to make use of this power.

The problem is that developing a game like GTA takes a budget of tens of millions of pounds. This is too much of a risk to develop primarily for a mobile platform because the whims of fashion and so on mean that it is almost impossible to predict what will be a big hit on the app store charts. As such, this is why you'll find that most big budget style titles are ports where the developer has already recouped their costs and made a substantial profit, and where the cost to port it over is low enough that they'll recover their outlay.

Thanks to this thread though, I have just bought an iPad air for KOTOR and FTL. :o
 
The problem is that developing a game like GTA takes a budget of tens of millions of pounds. This is too much of a risk to develop primarily for a mobile platform because the whims of fashion and so on mean that it is almost impossible to predict what will be a big hit on the app store charts.

Even if a developer manages to hit the latest trend, how many users are you going to need to recoup your money when the game costs 69p or is totally funded through in-game advertising?
 
Even if a developer manages to hit the latest trend, how many users are you going to need to recoup your money when the game costs 69p or is totally funded through in-game advertising?

I would love to know how much profit the Candy Crush guys actually make and compare that to a good quality 'standard AAA game' like Bioshock Infinite, I'd be interested to know which has made more profit. CCS has been at the top of the Top Grossing chart for months.
 
So what? I'd much rather re-play Vice City than only be able to play Angry Birds when I'm at the train station.

Point being that rather few mobile games actually take full advantage of the platform they're created for. Playing GTA on a phone is neat but it's in no way the best way to play a game like that anyway.
 
I agree it isn't the best way to play console quality games, but console quality games are the best way to play on a phone ;)

In my opinion touch controls are not an advantage to be taken, they just suck. (Yes I'm an unreasonable bitter grumpy man!)
 
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