Ask him if he still considers himself as a relevant game developer when in the last 10 years he hasn't created a single decent game, with them all being driven into the floor by insisting upon including the whole Good vs Evil garbage into his game that:
a) is never implemented in a useful or remotely meaningful way other than extremely facile and easy to manipulate game mechanic.
b) is implemented at the complete cost of every other aspect of the games, mainly content and fun.
Ask him if he still considers himself as a relevant game developer when in the last 10 years he hasn't created a single decent game, with them all being driven into the floor by insisting upon including the whole Good vs Evil garbage into his game that:
a) is never implemented in a useful or remotely meaningful way other than extremely facile and easy to manipulate game mechanic.
b) is implemented at the complete cost of every other aspect of the games, mainly content and fun.
Not that I particularly dislike him, but he went from the 90s, making insanely great games; Populous, Powermonger, Syndicate, Theme Park, Dungeon Keeper. To the naughties were his games are all awful, none of them having any challenge or much to do which ultimately undermines any attempt to have fun.

Taken from Gamespot:
Black and White: 9.3/10
Black and White: 8.2/10
Spore: 8.0/10
Dungeon Keeper: 9.0/10
Dungeon Keeper 2: 7.5/10
Fable: 8.6/10
Fable 2: 8.5/10.
Bif of perspective guys?![]()

Why are we linking Molyneux with Spore? That was a Will Wright game wasn't it?


well ask him about removing XP/health bars in fable 3 as his reasoning seems flawed "The absolute main reason is that most people didn't really understand it," as I don't quite see how a "followers system" is more easy to understand for new players and old players alike. but points for trying something different.