So who has quit the world of warcraft

I played for 6 months, never was much into raiding so in the end once at 60 got my kicks just PKing anyone that moved. (the old fire / arcane mages were good for this, even against max tanked warriors)

Spent many a hour in a place called sentinal tower or sumthin like that, some low lvl ali town, just slaying everyone I could until reinforcements arrived.

Best thing I ever did was with a mage m8, we accidently wiped a approx 50 player lvl 40- raid group with arcane explosions (they all bunch up).. was the funniest thing I've ever seen.

I guess im just PK scum :( ..but blizzards fault for making non raid end game pointless


Got bored and quit back to eve online, where I continued my ganking career as 'tiller'
 
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in the same boat as many finding my decent geared char useless after tbc came out. So quit for 8 months.
Came back and loved it - got my char up to date and had fun too. Stayed well away from raiding (except kara) and arena.
Have now stopped again and doubt I'll be back until expansion to take a look there.

Stay away from hardcore raiding guilds that demand you raid 5 nights a week and you're in no danger of losing yourself to a game.
 
Have no time for it anymore, when I was jobless it was okay, you could raid whenever and excel at the game.

But now I can't so I don't want to, i'll pick up and play other games where you don't have to farm and raid to compete 24/7 :p

Level playing field games ***.
 
I haven't played WOW for years.
Mainly because it always follows the same path.

Start Game
Do the same thing over and over to level up.
Get to highest possible level within a few weeks
Get bored

I still to this day cannot understand how an MMORPG with so little depth and with the sole target to level up as quickly as possible not only attracted but also managed to keep so many subscribers.
I honestly feel those that work for Blizzard marketing should write a book because it will sell.

So once again I await an MMORPG with depth, where you don't do the same thing over and over to level up as fast as possible.
And an MMORPG which you can just log into and "live" rather than having to do the same thing over and over...
 
u did *claps* but all low lifes addicted noobs still playing it i never even played it and never will worst gay game ever
How do you know if you never played it? I don't like it myself (and I have played it a bit, on a 10 day free pass) but to say you don't like something without trying it is just ignorant and narrow minded.
 
I quit after getting my first toon to 70.

Came back on a different server, different class last year and am once more enjoying the game. Woot.
 
Stopped playing (again, for about the 5th time) in January-ish, hoping the OcUK guild would liven things up a bit. It didn't, still seemed like that eagerness to just do raids at 70 which I've been through an has just gotten insanely tedous.

So far this is the longest stint I've stayed away, with the lowest motivation to return as well, so doing well. If you decide to quit, just make sure it's for all the right reasons, and alienate yourself from anything related to the game so it can drift out of your conscious. It meant I got to try out other, better (IMO) games like TF2, where player vs. player actually takes skill on an even level.

Some reasons for quitting include things like:
- Stupid amounts of commitment to actually get anywhere successful in end-game raiding and/or arenas.
- Levelling becomes very tedious once you've done it a few times, Alliance or Horde. The quest hubs don't really change, and because each zone has a pre-define level range it actually makes it very linear as to where you can go next. Not as free-roaming as MMOs in the past have done.
- Regardless of what people say, PvP is just not skilled-based, ever. You don't need to aim, don't need to dodge, just get a few addons to tell you when to use your abilities depending on what the enemy is doing, or spam a button to keep players perma crowd controlled (really FUN!). Forced to spec the right way to stand a chance etc. The new Arena Tournament mode looks interesting but that still doesn't show you who is more skilled, just who's better at pressing buttons.
- Performance has drastically dropped since the release of TBC, took them forever to offcially add Vista and multi-core support and still runs awful in some areas of Outland. Most of the original devs have moved to other companies so whoever is left has to pick up the pieces without ruining the code.
- PvE raiding has been downscaled, with fights lasting longer. This was actually based on Asian comments claiming they wanted smaller raids but longer encounters - which Blizzard obliged. The original days of MC and BWL where some of the best fights literally lasted 2-3 minutes are still some of the most memorable. Even the earlier 25-man encounters in TBC can last up to 20 minutes, after which the enrage timer usually expires (generally an indication of how long a new low-geared guild should take on it).
- Level caps and obselete content. Why else are they re-implementing Naxxramas in WotLK? Because they made it too hardcore to begin with so hardly any of the global playerbase saw anything vast in there; and the way WoW is designed any newer content released immediately makes everything before it essentially worthless. Wouldn't it be great to have things like Heroic Deadmines, or instances that are scalable to whatever range you want?
- Reputation grinds. Yawwwwn.

Looking at the modern state of most MMOs I don't think I'd get as bored as quickly of pre-CU SWG that I also quit because of various flaws, since there's less of them. Would be nice to have a more optimized engine for it and without the awful lag it had (both engine-wise and geography-wise). It certainly was more open-ended. WoW is so linear in comparison.
 
I've quit many times, all because I stopped having fun in it. Each time I've gone back the game has got better though.

WoW only takes over your life if you let it. I've had no problems playing WoW, doing the day job, looking after the house, eating properly etc. I've seen it happen to other people, so I know it happens though.

I'll echo this completely, currently playing for the 3rd time after quitting twice. The first time i played far too much, i'm since married and now only play about 6-8 hours a week, it's purely about self control.

I just enjoy levelling up, i'm realistic enough to know that i'll never get the uber tier gear as i don't have enough time to raid or even instance, but i can still have a lot of fun taking a character as far as i can.

Give it 6 months and i'll probably be bored of it again and quit, but for what it is it's still a very good game.
 
I was lucky enough to have been weened off of MMO addiciton with UO & EQ.

I played WoW for a fair while but quite casually (more casually than UO anyway) and mainly because my son loves it. Moved to LOTRO when that came out.
 
I played for a day or two, but as an MMO RPG, the RPG element didn't compel me to play on in the same way as say Morrowind or Oblivion.
 
i am playing a bit atm after being away from wo for 12 months or so. what will probably make me quit is now i am building up some decent gear but WoTLK will come out and make it all totally obsolete.

i dont think i will be bothered to level again and get good gear AGAIN. same old same old. i just dont have the time or the inclination to do it.
 
Maybe we can start another OcUK wow guild up - but for ally side this time lol...

With a few of us on the same server, might get some fun back in as i can run around daggerspine on a lvl 60 lock for 2 hours and not get a single invite... gets lonley you know as the deamon doesnt like me either lol...
 
Had a 60 warrior from release for about 2-3 months after, quit due to raiding being boring.

Started up again on a new server got warlock to 43, got bored after 3 weeks so quit again.

The game became too stale and similar, the community became absolutely awful.
 
I found that Blizzard have made a game that appeals to crap players. IE no skill involved you just need to play and get the gear, and as a result lots of schoolkids play, making them a huge amount of money.

Considering there are millions who play and pay each month I feel Blizzard's efforts to monitor the game and improve it are pathetic.
People still sell gold, still afk on battlegrounds, are rude and offensive, and people still leave instances after they got the drop they want.

Someone I know had a girlfriend off warcraft......oh dear.
It is just a fantasy world where social outcasts seem to hangout. Now obviously that doesnt apply to everyone, but it just seemed that almost all the people you came across on there where strange teenagers.
 
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i quit in september or something like that, played hardcore with a mate, a shaman and he had a druid. We had multiple 70 rerolls then we started raiding went to BT etc..., got bored after many nights of raiding and the pvp is so terrible i can't stand wow anymore even tho i had a lot of fun with my shaman then we stopped wow and met girlfriends :D so i barely touch my computer anymore...
 
I started playing Jan 07 after wanting to join some of my RL friends in the game. Turns out, all the ones playing on my server quit the game about 2 months after i joined.

So anyway, I continued to play and joined a guild and made some good friends and we were pretty succesful, getting a couple of first server kills (Lurker and Void Reaver). Around October I got an invitation to join the biggest guild on the server who were just about heading to Mt Hyjal, so between Oct to Feb, we cleared TBC, killing Illidan in late Jan, early Feb.

I stayed and we cleared the instances for a few weeks but my last RL friend still playing the game quit and I decided to do so too.

The main reasons were the fact that, a) cleared all the raid content, b) PvP is broken, c) realised that WoW gives nothing to you outside of the WoW universe d) started a PhD and felt like I needed to grow up.

Don't get me wrong, while I played WoW I really enjoyed it, but I'm so glad I'm out of it now.
 
Frankly I was bored with the game ever since I reached level 60 as then I realised the only reward would be better stats on my gear, but that could only be achieved by endless grinding. The only thing that made me stay for as long as I did was the social aspect of it and the fact that I was unemployed at the time so I had nothing better to do. Played for a bit in TBC, but then PC died and can't bring myself to re-subscribe.
 
I think i got to a stage when i realised that all that was happening... was that items had bigger numbers stuck on them, and i was finding that to be something exciting..

at that point i thought, holy crap this is pathetic, they can just keep adding bigger numbers to every item, the adding bigger health to every baddie.. and the whole game would just continue that way for ever.

i know all games operate on that principle, but it feels so shallow :(
 
Played it for about 1.5 years and was a fantastic experience of a game and really enjoyed it.
Burning Crusade came
Became too much of a grind fest
PVP became less competative
All my naxxramas/Ahn quiraj gear became quickly outdated by 70 blues and my Warlord gear quickly became useless (hence became extremely mad by wasting so much time)

Decided that a career was in order and needed my full attention and that put the final nail in the coffin, however now i got into a routine of revising and doing coursework i still have a lot of spare time so i want to look into a new MMO.

Just not something as easy as Warcraft now is. no challenge at all.
 
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