So. Why the heck are so many consoles going wrong this gen?

Soldato
Joined
12 May 2005
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No, I am not aiming this at anyconsole really. I just heard from another topic that Wii's are having firmware issues (plus the remote straps, though thats probablly more the users fault).

THe 360's problems are obvious (but slowing getting fixed, so it seems?), and now sony cant even make PS3's at a decent rate, and the HD problems, plus it seems the controller can be an issue.

Is it simply that because consoles are more complex, there are more failure points?
 
Chrisss said:
Because no other consoles in the past have ever had problems.

Well, aside from your sarcastic comment, you are partly right. Consoles have had problems, but not to this extent it seems. The PS1 had massive laser problems, but all the other companies didnt seem to have these same problems. at least to this extent.
 
Well for the PS3 and 360 you could say it's because they're pushing new hardware which was built on a tight budget. (Far more than the previous gen) That's doesn't normally work very well.

With the Wii Nintendo haven't got that excuse as it's not much different from a gamecube. But firmware can be fixed pretty easily.
 
You answered your own question really.

Each of the three consoles probably has way more features packed into it than any previous consoles. Thus more ways for something to go wrong.
 
Dark_Angel said:
This does lead me on to wonder though, sure, a part can beak (like a laser) but how come the Wii firmware only effects some Wiis and not all of them?

Whats actually wrong with the Wii, does it not work at all or just unstable?
 
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MonkeyMan said:
Could be loads of things, for example one of the machines flashing the firmware chips wasn't working properly.

Whats actually wrong with the Wii though, does it not work at all or just unstable?

A quick google says this:

....and it doesn't look like the Wii is going to escape unscathed either. Reports have been coming in on the official Nintendo forums that after the initial firmware/software update that is downloaded during your first attempt to use WiiConnect24, some users are experiencing a "110213" error code, which bars them from using WiiConnect24 completely. Some people are conjecturing that the update is frying a necessary component to connect to the service, possibly being caused by corrupt downloads due to the incredible demand on the update servers currently. Whatever the cause, Nintendo phone support is apparently calling this a "fatal error," and replacing the units for free, including pre-paid shipping labels to make the process as smooth as can be -- of course, "smooth as can be" is little solace to launch day junkies who are halfway through Zelda already and will have to start over on a fresh box."

I dont wanna copy and paste the link case it isnt allowed. A google will come up with TONS of cases though.
 
Dark_Angel said:
A quick google says this:

....and it doesn't look like the Wii is going to escape unscathed either. Reports have been coming in on the official Nintendo forums that after the initial firmware/software update that is downloaded during your first attempt to use WiiConnect24, some users are experiencing a "110213" error code, which bars them from using WiiConnect24 completely. Some people are conjecturing that the update is frying a necessary component to connect to the service, possibly being caused by corrupt downloads due to the incredible demand on the update servers currently. Whatever the cause, Nintendo phone support is apparently calling this a "fatal error," and replacing the units for free, including pre-paid shipping labels to make the process as smooth as can be -- of course, "smooth as can be" is little solace to launch day junkies who are halfway through Zelda already and will have to start over on a fresh box."

I dont wanna copy and paste the link case it isnt allowed. A google will come up with TONS of cases though.


that sucks. sources say offline made is still fine however, and you can backup your gamesaves to an sd card apparently.
 
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