Split Second Demo IS OUT!!!

Also I tried the PS3 demo the other night, and found it a little bit more playable compared to 360, although it would appear 360 is squeezing 2xAA whereas PS3 seems to be 0xAA.

It's a strange game, in that I wanted to delete it after first play of 360 demo, but the more time you give it, the more the handing starts to emerge as actually having a nice learning curve to it, rather than with something like Burnout paradise, which whilst fun to play, is sometimes too accessible early on.

I would really like to know if the car in the demo is a level 1 type car, because I can see that later level cars might have more speed and notched up handling.

From the research I have done it would appear that the devs have made substantial changes to the handing, since the E3 playable demo, making it more accessible, but also retaining a nice learning curve.

I feel the cars have weight, and with the last few years of racers we have become accustomed to weightless hover craft handling mechanics, the demo I feel is beginning to swing the balance of handing back to a more weighted approach, which may have surprised and alienated many players of the demo, expecting Burnout Paradise style arcadey handing.

I hope the full game unlocks the potential of the demo, and I encourage you all to give the demo a bit more time if you feel underwhelmed with it at first.
 
tried the ps3 demo this morning, and didnt think much of it really, it felt slow, and as mentioned drifting really scrubs of speed, il pass this game up.
 
Its not half bad, as mentioned the car does feel a bit heavy a lot of the time, but it looks and plays pretty well otherwise, might consider it :)
 
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