Also I tried the PS3 demo the other night, and found it a little bit more playable compared to 360, although it would appear 360 is squeezing 2xAA whereas PS3 seems to be 0xAA.
It's a strange game, in that I wanted to delete it after first play of 360 demo, but the more time you give it, the more the handing starts to emerge as actually having a nice learning curve to it, rather than with something like Burnout paradise, which whilst fun to play, is sometimes too accessible early on.
I would really like to know if the car in the demo is a level 1 type car, because I can see that later level cars might have more speed and notched up handling.
From the research I have done it would appear that the devs have made substantial changes to the handing, since the E3 playable demo, making it more accessible, but also retaining a nice learning curve.
I feel the cars have weight, and with the last few years of racers we have become accustomed to weightless hover craft handling mechanics, the demo I feel is beginning to swing the balance of handing back to a more weighted approach, which may have surprised and alienated many players of the demo, expecting Burnout Paradise style arcadey handing.
I hope the full game unlocks the potential of the demo, and I encourage you all to give the demo a bit more time if you feel underwhelmed with it at first.
It's a strange game, in that I wanted to delete it after first play of 360 demo, but the more time you give it, the more the handing starts to emerge as actually having a nice learning curve to it, rather than with something like Burnout paradise, which whilst fun to play, is sometimes too accessible early on.
I would really like to know if the car in the demo is a level 1 type car, because I can see that later level cars might have more speed and notched up handling.
From the research I have done it would appear that the devs have made substantial changes to the handing, since the E3 playable demo, making it more accessible, but also retaining a nice learning curve.
I feel the cars have weight, and with the last few years of racers we have become accustomed to weightless hover craft handling mechanics, the demo I feel is beginning to swing the balance of handing back to a more weighted approach, which may have surprised and alienated many players of the demo, expecting Burnout Paradise style arcadey handing.
I hope the full game unlocks the potential of the demo, and I encourage you all to give the demo a bit more time if you feel underwhelmed with it at first.