Spore Gone Gold

I'm really looking forward to this, although I have to admit I haven't been keeping a close eye on it tbh.
 
Last month's PC Gamer gave the creature creator a three page review and a 90+% score. I smell a big whopping pile of money changing hands somewhere.

I mean, it's a preview app that lets you create a creature and watch it walk around a little area, and that's it. It was the first copy of PC Gamer I'd bought since their Witcher review, I won't be buying another :p
 
It's not going to resemble in the slightest the game that was announced all those years ago. The one that they showed in video demos and what-have-you.

Once again, a fantastic game concept completely dumbed down and ****** on by EA.
 
It's not going to resemble in the slightest the game that was announced all those years ago. The one that they showed in video demos and what-have-you.

Once again, a fantastic game concept completely dumbed down and ****** on by EA.

Yeh , the original looked fantastic this looks so damn kiddy :mad:
 
Cool, I'm looking at building a creature with 3 legs, 8 feet, gills, beer-belly, five arses and a head of Angelina Jolie with horse teeth!! - A bit like Sarah Jessica Parker I guess!
 
It doesnt really have the parts or detail in what i want to create, i mean i would have liked to do Alien or chewbacca lol or maybe a t rex which is almost possible except that the gfx are too cute type of thing so wont look like it can kill everything and no decent roar.

Shame theres no fur ability cos that would have expanded the creation side a lot i think.
 
I have a big problem with spore, not that i think it's going to be the worst game ever (i think it'll be average, maybe slightly good), but because it could have been so much more before the accessibility police showed up at the developers door.

The game originally was supposed to be a game where you started with a single cell organism, that over months of playing would evolve and change according to how you behaved, if you attacked other creatures yours would become bigger and grow claws, if you were social it would grow pretty feathers and get faster to run from predators. The game was meant to react to how you were playing, much like real evolution does and that would have been fantastic. Imagine seeing all the different variations of creatures each a representative of how their owner has played through its evolution, imagine watching your creature learn and fashion primitive weapons while you looked on like a benevolent being, subtly controlling their actions.

What we have now is completely unrecognisable when compared to its ambitious beginnings. We now choose what we want our creature to look like and simply control it until it reaches the design we have chosen like some form of next-gen tamagotchi. How creative your creature looks is tied purely to your own imagination, not to how it would have evolved according to its behavior, even if you play like a blood-thirsty chimp, out for carnage, it'll still end up as the cutesy pikachu lookalike you designed hours prior. Instead of creatures learning by themselves how to fashion tools you now just drop a stack of spears magically from the sky, instead of slowly creating their own societies you simply plonk a house next to them and watch them prance about with dim-witted glee.

Spore started out as a bold move in a stagnating games market, but has ended as the typical overly user-friendly game i really should have expected.
 
I have a big problem with spore, not that i think it's going to be the worst game ever (i think it'll be average, maybe slightly good), but because it could have been so much more before the accessibility police showed up at the developers door.

The game originally was supposed to be a game where you started with a single cell organism, that over months of playing would evolve and change according to how you behaved, if you attacked other creatures yours would become bigger and grow claws, if you were social it would grow pretty feathers and get faster to run from predators. The game was meant to react to how you were playing, much like real evolution does and that would have been fantastic. Imagine seeing all the different variations of creatures each a representative of how their owner has played through its evolution, imagine watching your creature learn and fashion primitive weapons while you looked on like a benevolent being, subtly controlling their actions.

What we have now is completely unrecognisable when compared to its ambitious beginnings. We now choose what we want our creature to look like and simply control it until it reaches the design we have chosen like some form of next-gen tamagotchi. How creative your creature looks is tied purely to your own imagination, not to how it would have evolved according to its behavior, even if you play like a blood-thirsty chimp, out for carnage, it'll still end up as the cutesy pikachu lookalike you designed hours prior. Instead of creatures learning by themselves how to fashion tools you now just drop a stack of spears magically from the sky, instead of slowly creating their own societies you simply plonk a house next to them and watch them prance about with dim-witted glee.

Spore started out as a bold move in a stagnating games market, but has ended as the typical overly user-friendly game i really should have expected.

Quote for the Truth.

Nonetheless, I hope this game would at least be half decent to play over a period of time... I remembered when Robbin Williams did the demo, made me definitely want it :)
 
Spore started out as a bold move in a stagnating games market, but has ended as the typical overly user-friendly game i really should have expected.

This is the problem, it started off with overly complicated aims, missed them and had to rip out 90% of the game to get it working in any way at all. Same thing happened with stalker, they simply aimed WAY to high and ended up with a dud.

Think of it like this, you have 5 years to make a game, your aims are way to high but the problem is, you only realise you can't get everything working 3 years in, leaving you 2 years left to salvage anything, but you essentially start from scratch and so have a game with 2 years real design work in it.

Its absolutely nothing to do with EA's involvement, or anything else, just completely unrealistic goals causing a ridiculous waste of time and effort in parts of the game they have to scrap.

I guess the way to stretch what you can do, is make a plan with several steps but where the first step is a pretty damn good game, with a very specific plan to further the game in the next step if theres time, and again and again. Each extra step needs to be independant so if they can't get it to work everything else still can.

At the end of the day, essentially spore wanted to be an almost completely open ended, billions of options game which simply isn't possible. You can't create an algorithm to make a brand new mutation/evolution step, you simply have to design one, and if you design one everyone gets the same game, if you design 10, most people play the same game, you have to design 100's of choices, at each and every step, through from single cell to universal domination the very idea was massively over reaching from day one. EA only screwed up by not telling them to limit the scope in the first place, its EA's very leaving them with unachievable goals for years, that left it an overly cut down game.



But talking about how the monsters look, this game has massive scope for modders, if/should they allow it, so people around the world can design new parts and people can download and create any style of monster they want. Again, at the end of the day each part needs designing and they have lots of options, to make the monster look like anything at all, is completely impossible, for an extra 10k people worldwide to all make a few designs themself increases the design options exponentially.


EDIT;- also I swear it hasn't gone gold, if it was gold already, wheres the download :p
 
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