**SPORE**

I given up on this game im afraid:( was really enjoying it as it wasn't overly complicated and was easy just to pick up and play, but im sick of just doing repetitive fighting over and over.
 
this game just plain sucks, without offending anyone i'd rather top myself than admit that i enjoy playing this.....it's so mind numbingly boring and cutesy that i feel half a gay just for playing it for a day.

knew the hype would outdo the actual game 1000:1 and yep i was right.
 
EA appears to be a little annoyed about people being annoyed about the DRM on Spore. If you talk about it on their forums, they might disable your copy of Spore. The one you paid for.

http://forum.spore.com/jforum/posts/list/3869.page

Are game companies trying to encourage piracy? Because they are doing so, by making legal copies inferior to pirated copies.

It is quite amusing to see the larger companies get it so wrong. They'll have to learn one day...
 
EA appears to be a little annoyed about people being annoyed about the DRM on Spore. If you talk about it on their forums, they might disable your copy of Spore. The one you paid for.

http://forum.spore.com/jforum/posts/list/3869.page

Are game companies trying to encourage piracy? Because they are doing so, by making legal copies inferior to pirated copies.

Disgusting behaviour on the part of EA. The DRM itself already sent the message that they don't give a **** if they annoy their paying customers, but now they've practically confirmed it. What a ****bag company.

If I knew they'd go this far I honestly might not have bought Spore, which is a shame as I enjoy the game. I guess I'll be skipping Command & Conquer 3 at launch and Crysis Warhead for now.
 
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While i would never avoid buying a game due to DRM, i am now SO glad i didn't buy this. I avoided simply because i knew it wouldn't be for me which was confirmed, now it seems i've also not given money to the company behind one of the most horrendously treated communities ever.
 
Wow, just mind boggling :eek:

Keep digging lads, the hole you're in isn't deep enough :p

Not really. The decision-makers at EA probably know that almost all of the potential market have no idea what's happening and can be treated as fools with having much impact on EA's profits. Maybe a fraction of a percent of potential customers will choose to not buy an EA game for a few months as a result of EA's contempt for their own customers.

Does it even work? I've read that Spore was pirated within a day of realease anyway.
 
Does it even work? I've read that Spore was pirated within a day of realease anyway.

The pirate version surfaced on the 3rd of September, one day before Australian release and two days before European release. A whole four days before the Americans got it.
 
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The pirate version surfaced on the 3rd of September, one day before Australian release and two days before European release. A whole four days before the Americans got it.

Does anyone know what EA thinks is the point of penalising legitimate customers with onerous DRM that obviously doesn't work anyway? Is it just force of habit?
 
I dont think its as bad as people are making it out to be!

You don't see a problem with a company licensing what is very likely to be a very expensive chocolate teapot that only affects paying customers instead of actually doing the job it's intended for? Personally I see this as both bad business and an indirect, possibly unintentional attack on the customer.
 
You don't see a problem with a company licensing what is very likely to be a very expensive chocolate teapot that only affects paying customers instead of actually doing the job it's intended for? Personally I see this as both bad business and an indirect, possibly unintentional attack on the customer.

Ah sorry, should have made myself a little clearer, I like the game, I have heard a lot of people say that they dont like it but I'm loving it...

Stelly
 
I dont think its as bad as people are making it out to be!

Stelly

Why not?

i) Customers are paying full retail price for a limited-use version of a game.
ii) The game has no resale value, so when you've finished with it, it's a mug coaster.
iii) Customers can have their game disabled if they object, or even try to discuss the issue.

Although I wonder whether that last one would hold up in court.
 
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