- Significantly improved Lumen GI, Reflections and Ambient Occlusion, making it much closer to Hardware Lumen.
- Significantly increased Lumen draw distance for indirect lighting to reduce lighting pop-ins.
- Significantly improved overall quality of the shadows and ambient occlusion in vegetation.
- Added a proper shadowing and ambient occlusion on players hands and weapons.
- Significantly increased LOD distance for vegetation and geometry (very CPU heavy on Epic settings, expect occasional drops below 60fps even on a 9800X3D CPU in more demanding areas like Rostok, Chornobyl-2 or Pripyat)
- Added support for DLSS Ray Reconstruction (optional, wasn't used is this video, has a performance cost of 15-20%)- Fixed vegetation shimmering with DLSS 4 when internal resolution is 1080p and below.- Enabled Frame Generation during cutscenes.