I played the collectors edition on release day, as well as played the beta. The game had so much potential, and had one of the best crafting systems ever, but was screwed over by devs who were constantly undecided on how jedi should be implemented and refusing to listen to the players.
The game was so unballanced, with classes such as creature handlers leveling ultra fast and being super powerful if played right, while other combat classes had trouble even with max skills. And for such an advanced game it took months for them to implement a working chat system, I remember when my guild had to run IRC for guild chat because the guild chat ingame didn't work 90% of the time.
In the end I played for about 4 or 5 months and gave up when the game was still so broken, and because proper town features weren't implemented my guilds housing area was overrun by extractors when we got an ultra rare deposit spawn on us, and half the extractors were just left there idle long after the deposit was gone, ruining our town layout. And as well as all that, the collectors edition gave 3 ingame items, which was unique eyewear (the only eyewear ingame) and like many players from time to time I got an inventory glitch when dragging and item and I lost it, except I lost my collectors edition item and a GM said it was impossible to return unless I delete my character and start from scratch, so I stopped my subscription.
I just wish some other game dev would play SWG and look at the amazing crafting system and use it in their own game, it was great.