Starbound - adventure, terraria graphics designer ( INDIE )

I have developed my own system of logic for this game. I have decided that the more times I refresh their website, the faster the game will be developed and released.
 
I love it how the most basic of games are suddenly really popular.

The only thing basic about this game is the graphical style. I'm excited because of the slew of fresh mechanics, and what looks to be the first true melding of sandbox and actual story. It has perhaps a very accessible starting point, if you can call that basic, but it looks to be incredibly complex.

If anything i'd call games like Battlefield 3 basic. You are man with gun, make other man get dead. There's not really many ways to go about it, and this applies to actual good games like Half Life as well.
 
The only thing basic about this game is the graphical style. I'm excited because of the slew of fresh mechanics, and what looks to be the first true melding of sandbox and actual story. It has perhaps a very accessible starting point, if you can call that basic, but it looks to be incredibly complex.

If anything i'd call games like Battlefield 3 basic. You are man with gun, make other man get dead. There's not really many ways to go about it, and this applies to actual good games like Half Life as well.

I'm not going to take that seriously. This game is pretty basic as in it would run on a handheld console (that doesn't mean much these says seeing as they're now small powerhouses lol). No offence to the game, looks like its going to be another potential indie hit.
 
I'm not going to take that seriously. This game is pretty basic as in it would run on a handheld console (that doesn't mean much these says seeing as they're now small powerhouses lol). No offence to the game, looks like its going to be another potential indie hit.

Being basic in it's engine and how it runs is entirely different to the complexities of it's mechanics.
 
I've read the whole 'about' part and some news articles about it. I don't see where these complex mechanics you're talking about are. They're not that complex if your referring to stuff like a weather machine and terraforming.

Either way my point was that quite basic games are becoming more popular lately. Whether you agree with that or not is your choice.
 
Either way my point was that quite basic games are becoming more popular lately. Whether you agree with that or not is your choice.

This is what I don't understand. Basic games have always been popular, and always will be. There's games being released now that are graphically significantly more basic than we might have normally seen doing very well, but they're no more basic in gameplay than other titles.

Look at Call of Duty. It's the most basic of basic, and is the best selling game of all time.
 
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Gamers rejoice as Starbound, from the developers of Terraria, the hit Action, Adventure, Rpg game which sold over 50,000 copies is now available for pre-order. Starbound is not a sequel but based on the same type of Terraria principal. In Terraria you created your own story, spoke to friends, made rooms, built huge forts, dug deep into the earth, wacked your pickaxe at blocks for resources, created better and better items while killing evil bosses and much more. In Starbound it is very much a new game, new ideas but still that Terraria feel is there. With a space like feel, new worlds to visit and strange new creatures, plus much more, I'm sure this game will be a massive hit, so as from the ending of this post I'm going to preorder!
http://bit.ly/174BNta

Spread the news baby, I'm pre-ordering when I get home :D
 
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