Starbound - adventure, terraria graphics designer ( INDIE )

Update 3

HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten

Although the balance is early the new leveling system, the system is much better than the old one and we can

now improve balance over time.

- Added early implementation of creature taming (more features coming soon)

- Added new mining items

- Added new weapons

- Added new throwable items

- Added grappling hook

- Added new boss and new sector of the galaxy

- Added a stance system to weaponry, not currently used but will allow us to

add secondary attacks to weaponry very soon.

- Tons of new sounds

- Guns more common in tier 3

- Underground detached/rare biomes more common

- Underground random encounters more common

- Underground chests more common

- Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)

- Baby monsters

- New monster palettes

- Added pixel compressor for high cost banking (idea from Ncrpts)
- Disable using the beamaxe to light caves underground

- Added new hats

- some monsters now graze on grass (can look ugly, needs finishing)

- Small bipeds now socialise with eachother

- All the monsters behave smarter and are less likely to get stuck

- You can no longer attack through blocks

- Fix the game on XP (hopefully)

- Tons more fixes and smaller additions
 
LOL

I was hammering like mad, why was it taking so long to get a simple block of cobblestone...

I was using the woodmans axe :( "derp"


EDIT : WOOHOO! Found a penal colony on my first planet and gained a +64 damage per swing axe :D = One hit kill
 
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Just found this too :eek:

TIP : If you select the zoom levels in resolution options, you can see more of your game screen! Especially nice on LARGE screens :)
 
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So how are you guys starting up so quick if you've been wiped?

Isn't it a be tedious to dig for hours and hours?

It really depends on the starting location, it was on a penal colony and two items of very high power were dropped :)

However!

FrenchTart, the starting planet is the same again. Lots of people can't find any trees and someone set a trap at the starting location and nearly killed me :mad:

Oh an a good note, I've now got a silver pickaxe :D

Bleek once you get the first pickaxe the game gets much more improved for mining resources, by the time you get the top end pickaxe you are plowing through the ground lol
 
The starting planet being kind of desolate doesn't shock me. I don't know if I can make people get their own starting planets at the moment due to a possible bug. I may delete the starting planet and restart the server though - that will at least put some resources on there for new players.

Thing is you'd have to delete it daily going by how many players loot it lol
 
Thing is I think it's gone down in appeal since the latest patch...

All the planets I've come across are Level 1, barely ANY coal whatsoever and no WOW epic weapons that i've found. It still takes a number of hits as they nerfed the weapons down to the zones. Also the Diamond pickaxe seems worse than the platinum?
 
Go update! :)

Changelog for v. Indignant Koala 12/11/2013

There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!

Also..

- Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
- Monster projectiles across the board better balanced
- Shields better balanced
- Early armors better balanced
- Melee weapons better balanced
- Ores better balanced

- AI improvements
- you can now craft lanterns (similar to sixxes’ lantern mod!)
- you can now craft a new back armor to help light caves
- fixed the bubble gun crashing on mouse over
- improve grass ( Suggestion by Dracyoshi)
- You are now invincible on your ship (this requires a new character)
- You need to be hit a lot harder to get knocked back
- some UI updates
- Drills now destroy 3×3 blocks
- nerf fall damage
- You can now turn 10 unrefined wood into coal in the furnace
- New “melting” status effect on lava makes lava super dangerous (watch out)
- Other misc changes

As always, more coming your way soon!
http://playstarbound.com/patchnotes-for-v-indignant-koala-12112013/
 
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