Starcraft 2 Confirmed

oh sorry.

yeah, they were. I remember when they canned it, cause my friends and i all read it on the same screen :P i'll go try find the press release i guess.

also, There was a guy making a 3rd party version of SC2 (basically SC but in 3d, basic polygons really, nothing great) and he got "asked" to stop by blizzard. His website got taken down. that was a hint that something was going on.
 
DampCat said:
oh sorry.

yeah, they were. I remember when they canned it, cause my friends and i all read it on the same screen :P i'll go try find the press release i guess.

also, There was a guy making a 3rd party version of SC2 (basically SC but in 3d, basic polygons really, nothing great) and he got "asked" to stop by blizzard. His website got taken down. that was a hint that something was going on.
That was just a mod for generals/WC3. It was taken down for copywrite issues and it could give StarCraft a bad name if it was crap and people believed that it was starcraft 2. It's standard procedure for companies to block mods that use copywrited material.
 
Didn't play SC online very much but I loved the single player story line and the general feel of the game. I am suprised that Blizzard didn't overload the game with fancy and pointless graphics, they've actually kept it looking pretty damn good yet almost identical to the look of the original SC.
 
quality. I thought they would wreck it somehow but from shots like this it looks great. Lets hope im up for gaming in around 14 months

starcraft-2-20070519000454013.jpg
 
Ghost was cancelled last year. Blizzard announced about 4 years ago (ish?) that they had canned any plans for a starcraft sequal. i will find the damn press release if it kills me.
 
Looks nice. :) But it looks like they changed a lot of unit names. I'm more excited about the Zerg units tho. I wonder if they're keeping the defiler.
 
KizZ said:
Looks nice. :) But it looks like they changed a lot of unit names. I'm more excited about the Zerg units tho. I wonder if they're keeping the defiler.
Zerg were my primary race, can't wait to see what they've done to change them :D
 
I think SC2 is finally going to drag me back into playing RTSs properly. Bar a brief LAN mess-around with Generals, I haven't really touched "proper" RTS playing since the original, and gave up after getting my ass handed to me too many times.
Kreeeee said:
Edit2: I'm really glad they stuck with the same 3 races and didn't tack any more on just for the sake of it. The field of view looks identical to starcraft as well, nice and close for insane micromanagement of units :)
Ah, so they're not adding a fourth then? That's definitely good for the gameplay, as it would have been near-impossible to balance them all so well. Tinkering with the original only slightly, and upping the graphics is good stuff.

Not that you care, but I wonder what they'll do in the single-player then, cos in Brood War they were strongly hinting towards the fourth race making an appearance. Maybe they'll just chuck in a nerfed side that no-one would ever want to play with online? :p

Mephisto said:
Lag as in how? Framerate? Latency? What? Latency difference between 2D and 3D would be literally nothing, if anything. Framerate of course that'll be different, but it won't the change response time, it will only seem higher if you are running at a poor framerate. Well lower the damn settings or get a better PC.
What a fantastic marketing strategy. Sorry, millions of people who want to buy this game, but tough, get a better PC.

And as Kreeeee said, the response time is a MASSIVE factor in SC. It's not even the PC that's neccesarily a factor, it's simply that in a lot of modern RTS games, the units' reaction times are (comparatively) slow, and it makes it more hassle to micro-manage.

Take the Terran Medic from SC1 as an example. With it, you can heal any other human unit, as long as you have enough mana/whatever-it-was-called-in-SC. But to do so, you need to click the medic (or hit the shortcut unit button for it), click the heal icon (or press the hotkey), and then click the affected unit. There's no auto-control here. So in a firefight, when how quickly your men die depends exactly on how quick you can get your medic healing them, you really don't want any delay in the response to your actions. As said above, the best SC players in the world are hitting over 150 actions a minute (arf!), and the beauty of SC was that it could still keep up with them. So they can utterly obliterate a slower player with the same team, because they'll simply be much faster at healing their units, and it'll make them seem almost invincible.

gord said:
I would say i can look past the graphics, but ultimately, next gen RTS games should be looking more like this: World in Conflict.
Well if you want graphics uber alles, you play that then. :)
 
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Weebull said:
Not that you care, but I wonder what they'll do in the single-player then, cos in Brood War they were strongly hinting towards the fourth race making an appearance. Maybe they'll just chuck in a nerfed side that no-one would ever want to play with online? :p
Actually I think I accidently clicked on single player once in SC...

Weebull said:
Take the Terran Medic from SC1 as an example. With it, you can heal any other human unit, as long as you have enough mana/whatever-it-was-called-in-SC. But to do so, you need to click the medic (or hit the shortcut unit button for it), click the heal icon (or press the hotkey), and then click the affected unit.
YOU DO WHAT NOW?! :eek:

You get a line of 3 medics, tell them all to hold and then dance you constantly stimmed marine around them wiping out many zerglings in the process :p

1a*click*t*click*click*1a*click*t*click*click*1a*click*t*click*click*1a*click*t*click*click* repeat as necessary.

Edit: I'm average and get 150 actions a minute. The pro's reach 500/550 :eek:
 
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Wait a minute. You're saying this apparent slower unit response time is because the games are 3D, but you're also saying that Starcraft 2 will be fine, despite the fact that it is also 3D. Therefore the cause of this slower unit response time isn't simply because the game is 3D, is it?
 
Mephisto said:
Wait a minute. You're saying this apparent slower unit response time is because the games are 3D, but you're also saying that Starcraft 2 will be fine, despite the fact that it is also 3D. Therefore the cause of this slower unit response time isn't simply because the game is 3D, is it?
No I said it's pretty much always the game engine that causes it. C&C Red Alert 2 had poor response times and that was 2D.
 
Kreeeee said:
I'll let you off though as they were only introduced in the Broodwar expansion pack though.
no they weren't, they were in the original

edit: what's all this about 150 or 500 actions per second? are you serious you can do that many clicks per second? :confused:
 
Welshy said:
no they weren't, they were in the original

edit: what's all this about 150 or 500 actions per second? are you serious you can do that many clicks per second? :confused:
oops I meant medis :o

Actions per minute.

But yes I can see loads of scope to do more than 150 (over half are keyboard presses) but I cannot physically do them that quickly.

Your average noob at starcraft only does 15, people seems to break 70 easily when they get in the groove and start to feel their way through the game.
 
Kreeeee said:
Actions per minute.

But yes I can see loads of scope to do more than 150 (over half are keyboard presses) but I cannot physically do them that quickly.

Your average noob at starcraft only does 15, people seems to break 70 easily when they get in the groove and start to feel their way through the game.
Are you serious? Is 70 co-ordinated clicks/button presses even physically possible?
 
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