I think SC2 is finally going to drag me back into playing RTSs properly. Bar a brief LAN mess-around with Generals, I haven't really touched "proper" RTS playing since the original, and gave up after getting my ass handed to me too many times.
Kreeeee said:
Edit2: I'm really glad they stuck with the same 3 races and didn't tack any more on just for the sake of it. The field of view looks identical to starcraft as well, nice and close for insane micromanagement of units
Ah, so they're not adding a fourth then? That's definitely good for the gameplay, as it would have been near-impossible to balance them all so well. Tinkering with the original only slightly, and upping the graphics is good stuff.
Not that you care, but I wonder what they'll do in the single-player then, cos in Brood War they were strongly hinting towards the fourth race making an appearance. Maybe they'll just chuck in a nerfed side that no-one would ever want to play with online?
Mephisto said:
Lag as in how? Framerate? Latency? What? Latency difference between 2D and 3D would be literally nothing, if anything. Framerate of course that'll be different, but it won't the change response time, it will only seem higher if you are running at a poor framerate. Well lower the damn settings or get a better PC.
What a fantastic marketing strategy. Sorry, millions of people who want to buy this game, but tough, get a better PC.
And as Kreeeee said, the response time is a MASSIVE factor in SC. It's not even the PC that's neccesarily a factor, it's simply that in a lot of modern RTS games, the units' reaction times are (comparatively) slow, and it makes it more hassle to micro-manage.
Take the Terran Medic from SC1 as an example. With it, you can heal any other human unit, as long as you have enough mana/whatever-it-was-called-in-SC. But to do so, you need to click the medic (or hit the shortcut unit button for it), click the heal icon (or press the hotkey), and then click the affected unit. There's no auto-control here. So in a firefight, when how quickly your men die depends
exactly on how quick you can get your medic healing them, you really don't want any delay in the response to your actions. As said above, the best SC players in the world are hitting over 150 actions a minute (arf!), and the beauty of SC was that it could still keep up with them. So they can utterly obliterate a slower player with the same team, because they'll simply be much faster at healing their units, and it'll make them seem almost invincible.
gord said:
I would say i can look past the graphics, but ultimately, next gen RTS games should be looking more like this: World in Conflict.
Well if you want graphics uber alles, you play that then.
