Starcraft 2

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24 Apr 2007
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545
Location
Rochford
Hey all, I've got a late 2008 MacBook, and I've downloaded the demo for Starcraft 2. It runs ok with all the setting on low and at native screen res, except when a lot of stuff starts happening on the screen.

Just wondering if anyone else has a similar spec MacBook and if the full game is any better optimised?
 
Probably not. If that's the model with the 9400m, it's really really really not going to play SCII well. Even the 320m will struggle. MacBooks are not meant for anything more than basic gaming. Even the iMacs with the 4670 are going to struggle with anything more than WoW at 1920x1080 with settings on high.
 
Well that put a flaw in that plan lol, I've just sold my old gaming PC. Ah well.

I have Windows 7 running on bootcamp but it's a copy from my University, since then it's decided to deactivate itself, and it is hassle switching OS just to play a game. I shall have to find something else to play I guess...
 
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I have a new Mac Pro and when the fighting gets intense it does tend to slow down alittle. I'm putting it down to the fact I only have 3gb of RAM though. Thats running at high settings at 1920x1200 res.
 
If you want to game on your mac, your best bet and also most pricey would be to go out and buy a Mac Pro as they have the 5770's or just play games on your windows machine and keep your mac for the other important things. (Editing, daily use etc).
 
Starcraft 2 runs fine on my Macbook Pro with a 9400m. What settings you using? I think 1280x800 with everything to low is fine.
 
on my 2010 13" mbp star craft 2 plays great in windows, I can set it to medium and maintain good fps. I seem to get about half the fps in OSX with settings set to low. I now just boot camp for all games and do everything else in osx
 
I have a new Mac Pro and when the fighting gets intense it does tend to slow down alittle. I'm putting it down to the fact I only have 3gb of RAM though. Thats running at high settings at 1920x1200 res.

Or the stock GPU, running at a high resolution ;)
 
If you check system profiler -> software -> frameworks, OpenGL is listed as 1.6.12. It wasn't long ago that it was still 1.3 on OS X.

OpenGL is at 4.x now. So the libs are quite outdated on OS X, unless they're the latest libs and Apple are using their own revision numbering system (which I doubt).
 
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