Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
It will get better each time and should improve over time because of the direction the industry/software has gone. I said for what must be 18 months before Bulldozer launched, AMD nor Intel design a chip for one year, and will radically rework said chip each year to go a different direction. Bulldozer was the base for an architecture that is aimed at the next 5-10 years. That means more cores, and complete fundamental changes. Going backwards in running really old school code is a good thing in general, but might not show up instantly. Ability to run super pi is useless, if someone finally makes super pi version 2,0 with x86 code, the ability to run old obsolete code becomes worthless and Bulldozer and future versions aren't wasting die space on the ability to do something pointless.
Currently Piledriver while a nice bump over Bulldozer in terms of fixes and streamlining smaller things, has gained as much, or more from software moving to more multicore using, to better optimisation and that should continue. This was always an architecture designed for where software will be in 2-10 years, not current needs. its a trade off, it can cost billions to create a new architecture, it will double your costs if you push a new architecture now for the present and need an entirely new one in 3 years, also if they made one for today, all the time and effort spent making small fixes for a year later, and massive fixes for 2 years later, would be a waste as the chip has no future.
One thing AMD has had trouble with is, the inability(read that as lack of money) to jump into a new direction quickly. Getting in on all 3 consoles gives AMD some good ability to get ahead of the curve, have a huge and important market(gaming) optimised for them but also speak with game dev's, build relationships, design in the future for performance and things they want. It also lets them tell game dev's about their future intentions and help game dev's design for their future chips to get the best out of them. It helps them shape and be shaped by where the market is going.
The companies doing the best in the silicon market are those who can react quickest or predict whats needed best.
Currently Piledriver while a nice bump over Bulldozer in terms of fixes and streamlining smaller things, has gained as much, or more from software moving to more multicore using, to better optimisation and that should continue. This was always an architecture designed for where software will be in 2-10 years, not current needs. its a trade off, it can cost billions to create a new architecture, it will double your costs if you push a new architecture now for the present and need an entirely new one in 3 years, also if they made one for today, all the time and effort spent making small fixes for a year later, and massive fixes for 2 years later, would be a waste as the chip has no future.
One thing AMD has had trouble with is, the inability(read that as lack of money) to jump into a new direction quickly. Getting in on all 3 consoles gives AMD some good ability to get ahead of the curve, have a huge and important market(gaming) optimised for them but also speak with game dev's, build relationships, design in the future for performance and things they want. It also lets them tell game dev's about their future intentions and help game dev's design for their future chips to get the best out of them. It helps them shape and be shaped by where the market is going.
The companies doing the best in the silicon market are those who can react quickest or predict whats needed best.
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