Stranded Deep

Hopefully they'll add mining to the game as I found early on running out of rocks too quickly. Obviously supposed to be resource-scare but still annoying with the larger rocks on the islands. Impressed with it so far though.
 
Is this just a game to try get in before The Forest? Seems very samey with a smaller playing field to get things finished quicker?

And I wont touch this as it will be sold as a single player experience and then they'll ruin it as all devs do, and add multiplayer as the YouTube hype starts. Reaso I got a refund from the forest developers as they added co-op and they're just focusing in on that.

So I expect a repeat with this, will be shocked if they keep it single player after 2 months.
 
So I decided to have a punt of this.... and it's kind of cool, might be great once it's finished but am finding it painfully frustrating.... the disappearing raft in particular..

I also think some of the islands need to be bigger, much bigger...
 
Yep, the islands are far too small to really make it fun. If you move to another island it'll be just as small and they all seem evenly spread out.

I'd like to see more things to make, and the knife degradation is annoying, a knife would not degrade because you've used it to cut down a Yucca. Stones definitely, tree's maybe.

It has potential, but not enough right now to keep me entertained. Might come back to it in the future when there's more padding.

I would suggest that people search wrecks, I've found everything from petrol engines, torches, real axes, jerry cans and lanterns.
 
The flare gun is bugged and you can currently get infinite uses out of it which I find game breaking...

Islands seem bugged too, if you don't look directly at them they appear much closer than they are.

Most useful item I've looted so far is the compass... It really does make navigation easier especially when the weather changes and you have zero visibility....
 
Yup, the islands are far too small and is probably the main change that needs to be done in order to make this game a lot more enjoyable/better imo.

Going to hold of it for a few weeks/months till things get sorted/added/fixed.
 
Ideally, i'd like to start by being washed up onto a small island, albeit a slightly bigger or more use of the resources on the island, like all the other trees not just palm trees, and likewise the large rock rather than just small rocks.
Start by dealing with the situation. That means make basic tools, source food & drink, maybe basic shelter & camp fire. Something to get me through that first day, essentially.

Once thats established, then i'd want to build a raft, cos i can see in the distance theres a much bigger island. Thats when i'd want to explore, build a home, a fancy camp fire etc.

Right now theres no point in building anything, beyond curiosity/intrigue. Craft tools & explore. Thats pretty much it. You use 90% of non-renewable resources creating a roof over your head, but the only thing you really need is a bed to skip night and go back to exploring.

Starting on an island unsuitable to sustaining you is a good way to push you to explore, to work towards a goal of getting off the island. Starting with a raft, or starting on a huge island with its own areas to explore, feels counter-productive. Making them early goals gives you an early & easily achievable target.

Love the concept, but its hard to get more than a few hours from it so far. With bigger islands, more resources etc, comes more to do/see. So hopefully these are things for the future. Right now it seems little more than a proof of concept, and a beautiful PoC at that.
 
I dunno, is there a way to 'win' any of these survival genre games?
The story based stuff always has an ending, but the sandbox games are open ended.

Seems like the solutions would need to involve either RNG for events, like being spotted by a passing boat or stumbling upon a working radio transmitter and getting it powered up, or building a fancy boat and travelling a significant distance that its not simply exploration, and happening upon civilisation.

Oooh, spotting a big island with signs of life (smoke, huts, boats etc) and the feeling of being saved, only to get there and realise they're tribal people, you're going into the cooking pot, and having to GTF out of there sharpish :D

There needs to be an antagonist/adversary, ancient tribes, wild animals etc, something other than nature and sharks. No zombies, and no f-ing smoke monsters and polar bears either!! ;)
Of course, all of this really requires bigger islands, but hopefully this sort of stuff will be added in due course, sort the basics and then look beyond.


Personally, i want this game to become coop, not multi-player (it can be, i wont be touching that aspect though), to really take it from being a nice concept game, to being something i'd spend a lot of time playing. I havent played The Forest, so i dont know how to respond to the earlier comments about the developers focusing on 1 aspect, although i cant really understand how they'd stop focusing on general survival content, and only on coop, i mean what is there beyond netcode which they'd work on? (genuine Q).

As for "it will be sold as a single player experience and then they'll ruin it as all devs do, and add multiplayer as the YouTube hype starts", cooperative play is already on their roadmap.

Current Features
  • Infinite Procedurally-generated World - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes.
  • No two worlds are the same, even share your world seed!
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

Development Roadmap
The things we want and things we know you want!
  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Multiplayer - Fun multiplayer game modes like raft wars, fishing challenges, rescue objectives, island vs island, etc.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

From their website - "Co-op is something that we have liked the sound of for a while and is definitely something we’re interested in. However, this will definitely be a post-beta feature if it is incorporated."
So it sounds like theres a LONG wait before any MP aspect, which IMO feels like the 'roadmap' is little more than the usual early-access bait.

I guess that also answers the 'can you be rescued?' question too.

Wish there was something on there which expanded upon 'Island and Terrain Variety' to clarify bigger islands. They need to extend from their current size (even that feels unrealistically tiny) to something significantly bigger IMO, like small mountains/decent hills with waterfalls, small lake/biggish pond, forests etc. We want the full Hanks experience!!
 
I just want a solid single player open world survival game, like what Minecraft achieved over time... Why does every game have to include co-op/multiplayer? It doesn't make it any better as it takes twice as long to then fix multiplayer bugs... Sigh, whens the next one being developed?
 
I'm with you Reaper.... to me, the whole point of a game like this is to be completely alone and to survive, while trying to get rescued.

There is a near infinite amount of content that can be added to a game like this and just needs sorting out.... I think what everyone wants though is a variety in the size of islands and there locations.
 
0.01.H1 CHANGE LOG

Bug Fixes
Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling.
Rafts - Improved raft functionality with collisions and ladders.
Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc.
Player - Adjusted swimming speed.
Intro - Fixed “Bouncing Betty” bug, see: http://steamcommunity.com/app/313120/discussions/1/613948093882138495/
Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times.
Menus - Fixed mouse sensitivity not applying.
Menus - Added key binding functionality (Controllers are not officially supported, but it is possible).
Menus - Added in-game options functionality.
Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten.
Terrain - Adjusted rock and stick spawning quantity.
Saving - Fixed a bug where stabbed items on the end of a Spear weren't being saved.
Saving - Fixed item display names not saving.
Sharks - Fixed disappearing great white sharks when killed.
Sharks - Shouldn’t appear on land anymore..
Sharks - Fixed shark meat not attaching to a Fire Spit.
Sharks - Spear now damages sharks.
Sharks - Various AI changes to increase the difficulty (a little).
Marlin - Fixed disappearing Marlins when killed.
Sleeping - Changed sleeping times. You can now sleep anytime from 6:00 pm to 6:00 am. The day count also increments properly now.
Flare Gun - Fixed using spam.
Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants.
Drinkable Coconut - Fixed using animations and audio with various tools.
DeadEx Box - Can now be picked up.
Container and Doors - Fixed audio spam when entering loaded biomes.
Container and Doors - Fixed a large bug with loot spawning positions.
Various - Fixed various missing interactive object tags, descriptions, etc.
Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around.
Various - Fixed a hovering bug with one of the glass shaders.

New Content
Whales - New creature!
Divers Slate - New Easter Egg!
Boat Motor - Is now craftable and functional. Have fun with this one! ;)
 
I've got enough early access survival games and this doesn't do anything different enough to be worth £11. It seems very limited at the moment, from what I have seen.

It's good they've already released an update and I will keep my eyes on it, but hold off for future patches.
 
Loving the new patch, it's fixed most of the issues I was having with the game...

There seems to be a lot less ship wrecks now, can't decide if that's a good thing or not lol but the spawn increases of the rocks etc is helpful... looking forward to completing the engine and being able to travel a bit more quickly, oh and taste whale steak!
 
Have they fixed the action multiplier glitch?
Not sure if you guys have seen it, but say for example you were in the raft, if you started paddling (holding the key down) you could press esc, come out, and then press+hold LMB, and it'd create a new action sequence, while the previous one was still there. This meant you werent paddling at 1 stroke speed, but 2.
You could keep on doing this, 3 seemed to be the stable limit, at 4 you'd be charging along at respectable motorised speed, but after a few sec you'd kinda de-sync with the raft and it'd wizz off as you fell off the back :D If you left it at 3, and nudged forward a little as you go, you were fine.

It was rather amusing, but theres a significant benefit there, specifically with rafting. Apparently the same applies to chopping trees etc, but paddling seemed the best use really.

Tried looking on youtube for an example, but seems theres another weird way, although not as fast
 
here it is, in german (he actually starts showing it at speed around 40-45sec)

You can see and hear theres multiple animations/actions happening, each with a stroke pushing you forward.
 
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