Stupid maths problem

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Sorry to do this, but getting frustrated. Trying to help a friend with a maths problem, for which she has the answer, below:

2nw1h0g.png


I don't understand (read: have forgotten all my maths) how to get to the bit marked from what's previous.

Any help, please :(
 
If you've got that, you just factorise anything common out of the expression, at least thats what I think you've got to do.
 
Hmm.

I think to get the green line from the one above, you've got to factorise or simplify the above expression. Not sure if it involves stuff to do with logs.

Just so I don't feel so useless, what level is this? As A2?
 
Hmm.

I think to get the green line from the one above, you've got to factorise or simplify the above expression. Not sure if it involves stuff to do with logs.

Just so I don't feel so useless, what level is this? As A2?
I think she's doing further maths, but this is an example from a random OU text book I think.
 
You're just taking out a factor of 3^(n-1)*4^(n-1)

4^(n+1) = 4^2 * 4^(n-1)
so 3^(n-1) * 4^(n+1) = 3^(n-1) * 4^(n-1) * 4^2 goes to 1 * 4^2, once the factor is taken out
The second bit goes to 1 * 3^2
and the last goes to 2 * 3 * 4
which is what's on the highlighted line.
 
Hmm, well I should be able to answer this, whats the original question? So I can work through it.

Edit. Haircut is right, he explained it better than my suggestion of factorising it.
 
You're just taking out a factor of 3^(n-1)*4^(n-1)

4^(n+1) = 4^2 * 4^(n-1)
so 3^(n-1) * 4^(n+1) = 3^(n-1) * 4^(n-1) * 4^2 goes to 1 * 4^2, once the factor is taken out
The second bit goes to 1 * 3^2
and the last goes to 2 * 3 * 4
which is what's on the highlighted line.
Oh my gosh, why don't I remember this... at all!??!

Thanks :)

I heart OcUK.
 
Okay, this may have back fired as now she thinks I'm actually good at maths. Which I'm clearly not. She doesn't have the answer for this exercise - it's from her tutor, this time.

A triangle has vertices at the points X(5,−2), Y(0,0) and Z(4,2).
Suppose that the triangle is rotated through rθ so that XY lies along the positive x-axis.

Find the exact values of tan θ,cos θ and sin θ, and hence write down a formal definition of rθ using two-line notation. (There is no need to work out the value of the angle θ.)
Thus, find the co-ordinates of the images X' and Z' under rotation rθ.

I don't even understand what this is saying as it says theta value isn't needed. It's pretty much a 100% wtf for me - and prevents me helping her further.

Any pointers on how to do this would again be greatly appreciated... Last one I'm 'helping' her with anyway.
 
Isn't it just a case of working out the bracketed bit ie 4squared +3squared = 16+9 =25 and take away 2x3x4 = 24, so 25 - 24 = 1 therefore you can ignore this bit as you're multiplying the first bit outside the bracket by 1. Then 3(n-1)4(n-1) is the same as 3x4(n-1) = 12(n-1)?
 
Isn't it just a case of working out the bracketed bit ie 4squared +3squared = 16+9 =25 and take away 2x3x4 = 24, so 25 - 24 = 1 therefore you can ignore this bit as you're multiplying the first bit outside the bracket by 1. Then 3(n-1)4(n-1) is the same as 3x4(n-1) = 12(n-1)?
Yeah, but it was how to get the green line that confused me, and her. But Haircut explained it tome.

Although new problem now :(.
 
Okay, this may have back fired as now she thinks I'm actually good at maths. Which I'm clearly not. She doesn't have the answer for this exercise - it's from her tutor, this time.



I don't even understand what this is saying as it says theta value isn't needed. It's pretty much a 100% wtf for me - and prevents me helping her further.

Any pointers on how to do this would again be greatly appreciated... Last one I'm 'helping' her with anyway.

I think this is maybe something to do with it, may not be right but I'll give it a shot regardless, 1 of the smarter people will probably tell me i'm way off :D (Maths was never my strong point)

You take the 3 points, X, Y and Z and plot them on graph paper on their correct coordinates along their axis. From this you can work out the length of each side and find the hypotenuse of the triangle. When you have these values you do:
Sin(θ) = Opposite / Hypotenuse
Cos(θ) = Adjacent / Hypotenuse
Tan(θ) = Opposite / Adjacent

Then Rθ = [Cosθ - Sinθ]
...............[Sinθ. Cosθ]

So the next point of "X" I.e. X' will be: xCosθ - zSinθ
And the next point of "Z" I.e Z' will be: xSinθ + zCosθ
 
Rotation matrix

http://en.wikipedia.org/wiki/Rotation_matrix


Edit: Just read it says you have to use the dimension 3 rotation matrix if it's 3 points. I'm not sure. The bit I gave was the dimension 2 matrix, maybe have a check up on that.
Thanks. I've sent her the wiki to read, hopefully will help! I'm far too tired/out of my depth to help her directly! I was thrown off by the find "exact values" and the fact theta isn't needed. Which feel mutually exclusive.
 
Right let's see if i can go through this..We start with a triangle using your given co-ordinates..then rotate it through an angle θ around the origin so that the triangle lies on the X-Y axis as asked for by the question (shown in diagram)

90724404.png


Now let's take a closer look at that angle. Have a close look at this second diagram.

21678416.png


Notice that i'm now looking only at the point X. What's special about this point is that it's the one that we're putting onto the x-axis. Now, imagine that we are making a transformation not from X to X', but from X' to something else in the XY-plane. I've shown this as the point (5, 2).

What i'm trying to get across is that it doesnt matter what point i take to transform, the transformation itself is always equivalent. If i take any random co-ordinate w = (283746527, 2983745) say, and apply a rotation θ to it, then no matter what cos θ and sin θ will remain the same. This is for the simple reason that θ is exactly the same as the one I used earlier.

Now then, let's take my little transformation i've made from the x-axis, and use that to find tan θ, cos θ and sin θ. Have a look at this new diagram. I've performed two transformations using our angle θ. First is the one I talked about above, going from X' to the point (5, 2) (essentially 'mirroring' X in the x-axis).

87876747.png


Now, we need to use some helpful properties:

When we rotate a vector about the origin, the length of said vector remains the same.

If we rotate a point (r, 0) through angle θ about the origin (i'm basically talking about rotating an arbitrary point on the x-axis here), then the resulting point is given by: (r cos θ, r sin θ)


Now, this may not seem very useful, but put it all together and we have a recipe for obtaining all three quantities we want.

Note first that we are, indeed, rotating our points about the origin.

Note second, that what I've done is rotate a point that we know on the x-axis through θ (I mean X').

Now, if you havent made the connection, here's the key:


X' is a point on the x-axis. That means that it is given by some co-ordinates (r, 0) as I said above. So it has length r.
This new point that I've created, from what I've said above, is therefore given by (r cos θ, r sin θ)!!

We can actually work out r very easily using pythagoras' theorem. The x-component of my point is 5, the y-component of my point is 2, so
r = sqrroot(5^2 + 2^2) = sqrroot(29)

Thus we have the result that: (5, 2) = ( √29 * (cos θ), √29 * (sin θ) ).

(wish i had latex to use here :( write the expression out and it'll be a lot clearer)

Now, look at my diagram. Can you use the result I've shown for you here and what you see on the diagram, along with what you know about cos and sin to find the values of

cos θ, sin θ and tan θ?

If you can't i'll take you through the rest of the method :)


Also this is quite a simplified version, you could use rotation matrices to make life a lot simpler for yourself, but I dont know what level i'm coming in at. Sorry if this is a tad patronising :(


EDIT: Not sure if the images are showing...

EDIT 2: Should have the images showing now :)
 
Last edited:
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