[SupCom] Morons and Question :)

Soldato
Joined
26 Nov 2003
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Morons:
Saturday I bought supcom (great game, loving it immensely! :D) and was quite annoyed that the only faction packs they had were Aeon (I prefer Cybran).
So I bought it regardless, and when I got home I was not at all surprised to find the tech pullout in french. :rolleyes:

OK, so that's a pretty stupid mistake, but due to these here forums I'd expected it.

But what I found REALLY annoying was opening the Aeon faction box and finding not an Aeon CD, heck not even a Cybran one, but a UEF faction disc with the Aeon poster.

That really does amount to a fantastically spectacular screw-up. :rolleyes:

Question: :D
So anyhoo - I had a few online games Sunday, lost two then won one \o/ but I have a question - I spent some time on various forums looking for a simple answer to this, but nobody seemed to have worded the question quite as I would:

For each race what is the most important type of unit/combo/tech to go for? For example - I read that for UEF the tech3 gunship (air to ground superiority) is a winner, and you should make all haste to get a bucketload of them out.

Any suggestions/opinions appreciated :)
 
Well I can give you what I think are good units but its purely my preferances others will say different. It also depends on what u intend to do, if your going for the quick rush, then pumping out units as quick as possible is really your only concern. If your aiming to go the long haul then you have to have good tech 3 stuff.

UEF - Well in Beta if u managed to rush to tech 3 and pump out tech 3 gunships then yeah u'd win but they have been nerfed in the retail edition so they cost more and they do less damage so your not gonna win with them imo. Personally if your rushing then pump out medium tanks and anti air and get to tech 2 and then pump out tanks and missile launchers. If you going long haul then get some fatboys built with siege bots to cover it and some air cover as well.

Cybran - For rushing this race is great if u can pump out Heavy Assualt bots and get them to his base quick then u have a good chance of winning. If long hual then imo Cybran suck, there siege bots are the weakest, the monkeylord is for short range only and if they have enough air cover then the tech 4 gunship aint much use. It can be done but I think its a lot harder to do long haul on Cybran.

Aeon - For rushing its the same as UEF really. But long hual this race rocks, its siege bots are the strongest, its mobile tech 3 arty is quick moving and firing. Also its point defence is awesome, only weak thing is its tech 4/experimental units. The flying saucer dies in seconds :(

Hope that helps some, if you have any questions ask away :)
 
I believe that the latest patch has toned down the gunship a little as it was awesome, and slightly too powerful.

There should be no perfect unit, just a combo that works well for you. I love the destroyers for the naval bombardment to take out anti air and then use gunships, but I have no idea how well they would work online.
 
The Aeon experimental robot is also the most powerful unit in the game. You need about four Cybran monkey lords to take it down or a squadron of tech 3 bombers. :D
 
titaniumx3 said:
The Aeon experimental robot is also the most powerful unit in the game. You need about four Cybran monkey lords to take it down or a squadron of tech 3 bombers. :D

Hmm unless they upped the hit points or something then its not that powerful mate. I had one come at me and I had around 20-25 siege bots and a fatboy and I took it down:D .

As long as you keep the fatboy out of the robots way, the robot is screwed.
 
Caustic said:
I believe that the latest patch has toned down the gunship a little as it was awesome, and slightly too powerful.

There should be no perfect unit, just a combo that works well for you. I love the destroyers for the naval bombardment to take out anti air and then use gunships, but I have no idea how well they would work online.
thing with navel units is that you need a mix of T1-3 units rather than with air/land where a group of T2-3 or just T3 rule as the attack subs are killer in large groups VS any ship and or T4 unit in water and only come as T1
 
Its all about your adaptation to what your opponent has built. If you see him go down one side of the tech tree, you go down the other...but faster, and with more units :p
 
Schnippzle said:
Its all about your adaptation to what your opponent has built. If you see him go down one side of the tech tree, you go down the other...but faster, and with more units :p

Pretty much the case. Same tactic worked in WC3, DoW and WBC :cool:
 
Ive been playing UEF for a few days now, not really sure how good their experimental stuff is as the strategic thing take 500 mins to build, and they have a submergable aircraft carrier.... awesome... (sarcasim) :/

Never had the chance to use the main experimental wep due to the hours it takes to build, where with the other races there sending over stuff thats distroying everything.

Are UEF limited in this way ? And what are "fatboys"
 
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fat boys are the mother of all tanks. 4x 3 barrel long range artillery that fires rapidly with a crushing punch, can repair and refuel aircraft, build units, has a sheild and AA missiles too. just dont let it get attacked close up.

anyone who just sends an experimental in on its own is just asking for trouble. if you are sending in a fatboy then send in something to handle any close to hand units and maybe some AA flak, if sending in a galactic collosus then definatly make sure it has some AA support (either flak or AirSup). on cybran mission 6 the aeon sent a galactic collosus at me with 4 tech 1 tanks with no aa support. my (at the time) 3 t3 bombers destroyed him just as he started walking up the shoreline mwhaha.

make sure you have plenty of scouts to give you a heads up on any incoming units. half the time ith experimental units its just finding them before they find you. obviosuly if it has some support then things are going to be a little more fruity.
 
Trox said:
Ive been playing UEF for a few days now, not really sure how good their experimental stuff is as the strategic thing take 500 mins to build, and they have a submergable aircraft carrier.... awesome... (sarcasim) :/

Never had the chance to use the main experimental wep due to the hours it takes to build, where with the other races there sending over stuff thats distroying everything.

Are UEF limited in this way ? And what are "fatboys"

Fatboys are the first of the 3 experimentals you can build on UEF. Trust me these don't take long to build if u have a good economy and as I said before they can do some serious damage hehe
 
AFK_Matrix said:
Fatboys are the first of the 3 experimentals you can build on UEF. Trust me these don't take long to build if u have a good economy and as I said before they can do some serious damage hehe

Unless they get ambushed by a monkeylord :(
 
yeh but there is no reason they should get ambushed by a monkeylord. if you know the ML is coming then the fatboy can take it down before it can hit you. just make sure you have plenty of scouts flying about the place and radar stations.
 
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