Supreme Commander 2

Should be good, considering how much of a first step SC was after the long wait from TA, looks like they could get a decent SP/story mode into this too which didn't really exist in the first.
 
aye after watching them 2 dev vids im officially in Sup Com 2 Anticipation mode :D

launching units across maps looks fantastic, the transports.

arghh i cant wait :D

shame we wont see it till late 2010 no doubt as they said in the vids its very very early in developement 'pre pre pre alpha' was the term or something. :(
 
Wow, two types of experimentals - Mini and Major! The fatboy is now classed as a Mini! :eek:
 
Looks awesome, the deep striking cannon for units is similar to what DoW had for the Space Marines iirc!

The mini fatboy looks kinda silly but I do like the pivoting legs although we don't know if it's been crippled weapons wise - that silly walking dinosaur the Cybran get looks daft tbh!
 
Indeed as Kainz said there could well be big and small variations of the experimentals - it would be cool if you could upgrade the mini one to the bigger brother like you do with the cmdr for his enhancements!
 
take it back. looks awesome :D

still need to play forged alliance which i found for a five ther other day. Need to copmplete fallout 3 first tho :D

not sure about the dinosaur tho :/ massive design decision fail there if you ask me.
 
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Im actually glad there cutting a lot of the crap out from the economy thing, while i really enjoyed SupCom, it always annoyed me that every time you think your sorted economy wise, you wouldnt be, so youd have to put a hold on everything to build up some more generators/fabricators and what not, to resume building the big bad boy army, which is all i wanted to do lol. I didnt have to patience to wait upto an hour to get a huge army :(.
 
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