Supreme Commander Demo - 5:30pm GMT Today!!!

Navel battles are really cool actually. I love the submarines under the water and the way the ships breakup and sink is really cool. :D
 
khimbar said:
It's all a bit meh. Deleted already.

Yep, me too.

Didn't wow me at all even with everything on max.

Kinda liked two screens but annoyed me at the same time cos they both do the same thing. I would have liked it better if the secondary screen was permanent overview and the main screen the zoomable one but thats me just being fussy. (you can probably change it so but I couldn't be bothered to configure it!!)

I played it for about an hour on campaign, got bored and uninstalled it!

Company of Heroes (for me) is 100x better.

For me, a lot of fuss about an average game!
 
I don't think the split of this thread is anything to go by the popularity of the game. I'm extremely shocked to see people playing the demo, and then saying "deleted - think I'll stick to C&C3". To say they're a competely different breed of strategy game is an understatement! The whole idea of this game is to allow huge battles - not the made tank rush you have on C&C where you just tell your units to attack one enemy and keep telling them to move. No, this game is about having a huge tank rush - and then the battle is decided by where your bombers drop their bombs on the enemies tanks, where you decide to flank with your secondary division, and where you anchor your cruisers to rain artillery down on the enemies ranks.

The game is huge - from the landscapes to the amount of units available. The scope is far beyond that of C&C, and those that are not finding it varied enough are not fighting a hard enough CPU - or need to face a human player.

-RaZ
 
Windle said:
Try hitting + and - on the numpad...
Cheers for that, i am now totally hooked! I am loving this game, as a result installed TA again and having a flat battle tomorrow can't wait :p
On the flip side i doubt i'll be buying this though, my pc really isn't up to spec to run this well enough, so i think i'll wait 6-8months when i upgrade and get it then, deffiently a game for dual cores. Has anyone tried this on a quad core and notice any significate increase in fps?
 
titaniumx3 said:
Is there any way to disable the feature that ends the game when the commander is killed in skirmish mode?

nope, thats because the game mode for the skirmish fight in the demo is set to assassination where killing the commander wins the game.

This game is awesome :) The scope and scale is beyond amazing. I'm guessing what some people dont realise is the sheer scale of the maps. The one in the skirmish mode is an absolute BABY! These maps can be soooo god damn big that a massive battlefleet of tanks or a naval task force is nothing compared to the rest of the map. A simple 'throwaway' battlegroup of tanks in Sup Com would fill up an entire map in a C&C game and be a tiny psection of a map in SC. The largest maps can take a ground force 20-30 minutes or more to roll from one side to the other. Thats boring, but thats why you automate a ferry system. The factories make the units, the transports pick up the units and fly them across the map in a few minutes to a staging area a few km outside the enemy base.

This and C&C3 are two totally different games designed in two of the most opposite ways. One for close up micro management of a small group of units (C&C) to the macro management of an entire army. Imagine having a battle formation of 100 tanks that you are rolling towards the enemy base, but they are only a slight diversion as they engage the enemys tank force. You main land army is 5km behind and may contain 2-300 tanks or 50 tech 3 siege bots and a couple of experimental units. Your airforce could be 10 miles off to the east striking at the enemies weak point while your navy sits 10km west waiting to engage a enemy navy thats 20km away. The skirmish map in the demo is sooooooo small that you cant experience that in the demo. Hell the map is sooo small that the tech 2 artilleries can reach a third of the map and the tech 3 artilleries range is at least 3-4 times the size of the map.

Setons Clutch in the Beta was a 'massive' map but its far from being the biggest. For people who have not played the Beta and are saying this game is pathetic, thats because the demo does not do the game justice.

I'll be buying this the second it is released. Early morning start, first in line get home as fast as possible :)
 
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Your post has made me think twice, it does sound better when you think about it like that and after playing it some more i do quite like it and see its potential, shame they didn't show it off with a large map and skirmish settings in the demo.
 
Its a shame they didn't show it off as much as they could have. but on the other hand they could have ended up with a UT2004-esque problem where the majority of players are playing via the demo on demo maps on demo rules etc....

The game has the potential to be so much much more than it is in the demo, hence why I have it pre-ordered.
 
Guys, Don’t turn your back on this game. As stated above the maps do get HUGE and there were maps that were not in the beta that are even bigger :) + this game is all to do with "mods" your going to get the map boffins new interface design etc all through community. And I’m sure updates will follow its release, I’ve pre ordered for sure as i loved the beta and playing for hours on end with a mate to make the experimental units, and unleash hell against each other, once you have the resources and units its fast game play .As it is now you cant compare this to any other strategy game (apart from TA which I’ve not played) as there isnt anything that can match the scale of this game.
 
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bigger maps = slower running on my machine. brilliant! :(

just played the skirmish on medium with a reasonable attack force. where the hell was theirs? I had around 100 ground units and 50 air, they had 3 subs and not much else :confused:
 
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I've always drag selected them if I hadn't already assigned them to a CTRL group. I presume you know how to? :p

-RaZ
 
helpimcrap said:
one thing.... once you send your bombers out... how the hell do you select them again???


Best thing to do is set groups of units against numbers, select all the bombers before they go off and hit control + 1 or whatever number u want, then you can just press 1 and they will be selected, so u can have bombers as 1 some large ground units as 2, naval as 3 and so on, otherwise you will never get them all back.
 
helpimcrap said:
one thing.... once you send your bombers out... how the hell do you select them again???

If you aint assigned them a CTRL group number then you can also double click on one of the bombers, this will select all of the bombers of that type.

Also if you single click on a bomber and press T on the keyboard the screen will continue to track that unit. Holding spacebar down will allow you to rotate the camera around the unit
 
i played the skirmish mode loads now and heres my thoughts on the AI. Medium AI was too easy. I controlled every metal point and they never attacked my metal, I dominated them with a flying ladybug thing and the spiderbot which was really good fun bu too easy.

On hard the AI was much better. It controlled the metal across the map and kept me pinned. I stuck to building land and air units. My naval facilities were nailed early and I didnt fight back via sea. Its a real struggle to protect your water borders as ships cost so much more than air or land it seems. Thats similar to TA from what I remember.

It was interesting to see how the AI probed me. It would send in small rushes of tech 1 land units southwards, but mass another group north behind the hill. I knew as soon as I saw tech 3 engineers coming that they would be building experimental units and they could knock them out much faster than me. I managed ot hold the south border using land units and tech 3 seige bots - wow the explosions they create are immense - whoever said everything looks soft needs to check out what 30 tech 3 seige bots can do to a landscape!

I noticed the AI went right to the bottom of my island to stroll around to the unprotected area of my base. I thought thta was really smart as normally you would expect AI to walk straight at your main defences and get obliterated. The really cool bit for me was when they sent 30 seige bots south to which i sent all my forces to destroy, no sooner had that happened two spider bots emerged from the north around the mountain to annihilate me.

Probably one of the best defeats I have ever suffered from AI!

I really want to preorder this game, but it reminds me of when I had a p2 266, 256mb ram and a 32mb graphics card playing TA for the first time. Its an amazing experience, but with a frustratingly slow PC it ruins it. As soon as I can afford to upgrade, this baby will be mine :)
 
ive noticed on all settings atleast early on they favour naval superiority, dont recal a single skirmish ive not had a small fight trying to get my naval facility going
 
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