Team Fortress® 2 (TF2) - Tips, Tricks etc

yes the pyros a little too powerful now, either damage needs to go down, the burn time needs to go down or he needs to be slowed down. Any one of them would put it in to the same league as the other classes.
 
the pyro is my favourite class by far. been playing him pretty much exclusively since i started on the beta, and i've been kicking arse and taking names!

even better when my mate teams up as a medic and heals me :D
 
Can anyone explian why sometimes when I've shot a weapon, from any class, the shot comes out a different colour or sparkly, almos tlike there's something special about it?
 
Can anyone explian why sometimes when I've shot a weapon, from any class, the shot comes out a different colour or sparkly, almos tlike there's something special about it?

think those shots are more powerful, but it seems random, like the critical hits

the heavys got an uppercut that hurts a lot! but thats random too
 
Can anyone explian why sometimes when I've shot a weapon, from any class, the shot comes out a different colour or sparkly, almos tlike there's something special about it?

These are critical hits, if one hits an opponent, you will see a green "Critical Hit/Shot" sign above their head.

People say these are random, but I have heard that the chances increase as you go up the score board, i.e. the more aggressive you play. I am inclined the believe the later as when i go on a pyro rampage, i start off doing one or two crits, ending up doing 4+ in a row.
 
Also on the achievement about being all 9 classes for a round, is there any way to see which you haven't been yet? I'm stuck on 8/9 and don't know which one I need to be to finish it :(
 
Also on the achievement about being all 9 classes for a round, is there any way to see which you haven't been yet? I'm stuck on 8/9 and don't know which one I need to be to finish it :(

look at your time played stats, it will show you how much time you have played as each class. simply, the class with no play time = the one you need to play.
 
People say these are random, but I have heard that the chances increase as you go up the score board, i.e. the more aggressive you play. I am inclined the believe the later as when i go on a pyro rampage, i start off doing one or two crits, ending up doing 4+ in a row.

ive been pondering over the idea of wether there more likely to occur as your health gets lower, i seem to find they happen with me more the more i get hit :p

played in a PCW for the first time last night...my god 8v8 is fun, difficult to get 8 people on at once though (considering we only have 8 in our team able to play TF2 at the moment if memory serves me right)
 
aye you have a chance of firing a critical shot... this chance goes up the better you are doing i believe

its fun at the end of the maps where u get to kill all your surviving opponents as every shot is a crit then...pryo's can rip everyone to shreads then :D
 
Crits are a subtle method of work tbh and the dev's did a nice job. For those that play wow think of it as a warriors rage, its a bar that goes up the more you kill, the higher the bar the more likely you are to crit. The only problem is that it goes down again after a certain time (not long) ;) get 3 kills in quick succession and you'll get a lot of crits if you keep killing, kill 1 person every 2 minutes and you'll stay at your base rate of 5% crit.
 
i think all classes as it stands are perfectly balanced, and they all have their strengths and weaknesses against other classes, the argument about the heavy and the scout, yes, up close the scout will have a decent chance of winning, but if the heavy can nail the scout with a shot or two at range and it's good night Vienna.

i think the pyro is reasonably well balanced, contrary to popular belief, it's short range, so engage at long range, if ones coming toward you then back peddle,anything but a heavy will be able to out pace a pyro long enough to kill them, and a heavy will win in a shoot out, it's a very difficult class to get good with, but it's rewarding when you do (even if everyone is complaining about your skill :p).

a few tips for not becoming KFC is to avoid engaging them in a corridor, if you see one coming toward you just steadily back off and keeping aiming shots at him, he will drop. the worst thing you can do when faced with a pyro is to act like a headless chicken, i have seen this so often when i enter a room/control point thats being camped by the enemy and they will go into a mad panic, shooting wild, and i'll be able to torch half the room before they can drop me, same goes for the scout
 
Yeah its annoying for me playing a sniper, critical hits seem to have no effect on the sniper rifle. A) I get around 90% headshots, and b) a shot to the torso will never kill any of the higher health classes (Soldier/Heavy on full health), even if its critical.
 
i think the pyro is reasonably well balanced, contrary to popular belief, it's short range, so engage at long range, if ones coming toward you then back peddle,anything but a heavy will be able to out pace a pyro long enough to kill them

You know the pyro is one of the fastest classes right? Scout > Medic > Pyro > Rest

Thats why he's currently a bit broken ;)
 
You know the pyro is one of the fastest classes right? Scout > Medic > Pyro > Rest

Thats why he's currently a bit broken ;)

i've not had any problems out running, them, and i play all classes currently (bar soldier) and in the same ilk i have always had problems catching people as a pyro
 
The spy is most definitely not faster than a pyro :) you try catching a pyro as a spy, harder work than its worth.
 
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