*sigh* How many times do I need to re-post the same information?
As I explained earlier in great detail, there are edge effects when you are close to the transition framerates with vsync enabled. Sufficiently close to these transitions you can still get irregular frame output. However, at framerates more than a couple of % above the monitor's maximum refresh rate, you will see no microstutter. I have plenty of quantitative evidence of this (which I'm not reporting AGAIN).
Regarding your "point 3", what exactly are you trying to say here? That entire schpeel is incomprehensible... Try to make concise points devoid of weak opinion.
pt4: I put a percentage on the apparent reduction in framerate. "Smoothness" is a subjective thing, which we normally measure in frames-per-second. Microstutter renders the traditional frames-per-second measure of smoothness inaccurate. Read back to where I describe the procedure for quantifying framerate irregularity used in my program. It is a well defined mathematical procedure, using very well known statistical processes.
pt5: This relates back to the "you don't lose by adding a second GPU" principle. Whether you have one GPU or two, there are inevitably places where you will encounter CPU limitation (this varies game by game and game-scene by game-scene). Because multi-GPU output syncs to the regular output of the CPU in situations where the GPU finishes its workload before the CPU, there will be no loss of performance from the addition of a second GPU in such circumstances.
... You sound like you think I'm trying to make a point about microstutter, or multi-GPU setups one way or the other. I'm not. I don't care whether people go for single or multi-GPU setups. I couldn't care less about persuading people to go for one setup or the other. ALL I'M TRYING TO DO is explain to people WHAT microstutter is, and HOW it affects their gameplay experience. This consists of analysing its effects, and as far as possible, quantifying them. By understanding what microstutter is and how it affects gameplay, people can make a more informed choice about what setup to spend their hard earned cash on. In addition, by raising awareness of microstutter as a real phenomenon that can effect gameplay (which it is) we improve the chances of nvidia or ATI actually doing something to reduce it within drivers.