This is microstutter. AKA uneven frame output.
I've been trying to raise awareness of this issue for years, in the vain hope that it nvidia and ATI might start taking it seriously. The fact of the matter is that all multi-GPU setups suffer from this - the ATI setups are just as bad, if not worse, than the nvidia ones. It's a property of alternate frame rendering (AFR), and uneven frame output.
I wrote a small program to test the amount of microstutter in a game.
If you want more info on microstutter, the effect it has on games and apparent framerate, and how to minimise it etc, check out my thread on XS forums.
I've been trying to raise awareness of this issue for years, in the vain hope that it nvidia and ATI might start taking it seriously. The fact of the matter is that all multi-GPU setups suffer from this - the ATI setups are just as bad, if not worse, than the nvidia ones. It's a property of alternate frame rendering (AFR), and uneven frame output.
I wrote a small program to test the amount of microstutter in a game.
If you want more info on microstutter, the effect it has on games and apparent framerate, and how to minimise it etc, check out my thread on XS forums.