The issue with 3D is the same for at least four decades - 3D in games and movies doesn't look like 3D in real world. Instead it looks like a blurry, unsharp cardboard cutouts with weirdly exaggerated depth. It's more akin to watching something underwater in old scuba lenses, than mimicking real life. What's worse - this tech hasn't moved since eighties even one iota it still looks exactly like kids stories in one of those hand held binocular like projectors with round discs. It still relies on the same shoddy optical trickery that produces the same weird, subpar effect - flat pack characters moving in front of screen full of even flatter objects. And everytime they show you large, round object, such as planet, half of the audience get dizzy as their brain interpret it as concave, instead of convex.
I wish they would just give up and focus on picture quality and getting rid of frame rate convertion/motion aberrations.