Its a team game, and it takes a mixture of classes that fit the situation to win the game. Half the game is knowing what class you need to be so you fit in with the team.
No class is useless, they just have their own individual sets of strengths and weaknesses.
hehehe this is my point... while the sniper might not be useless, and might be able to occasionally get quite a respectable kill count on 2fort it doesn't add anything to the team... 3/4 of the time snipers only kill other snipers sat in 2 points not really defending anywhere important... not actually attacking a point.. just shootin each other
a total waste of time... give me 2 soldiers and a medic over 10 snipers any day
As for pinning down an entire team this is not ww2... u might kill the first guy around the corner... but the rest of the team wont fall back, they wont hide.. they will rush u and make u their *****
anyway as for pyro's yes they are a hard class to play despite their lack of a real need to aim.. you need to play sneaky, hide round corners.. pop up where people dont expect...
they really should be a defensive class really as they totally suck on offense.. their range is a complete joke, they have next to no health, despite what people say they aren't really very fast and they are a light class that gets battered around by sentry guns waay too easily
so play on the defence, wait for your opponents to come to you... give um a couple of quick blasts with the flamer... they will then start to retreat at which point you hit em with a couple of rounds from the shotgun to finish them off while they retreat
as people have said if you ambush a heavy in this way you can dance around them fast enough that you should be able to kill them without taking too much damage... unless u get critted
watch out for soldiers aiming at their own feet as you will die before they do
and if you do attack someone from range for the love of god hit them with the shotgun on the approach and only pull out the flamer to finish them off