TF2: de_dust2?

I think you need to have to some real skill to create a tf2 map that actually works, is balanced, and is constantly playable. I can imagine the handful of valve created maps took months and months of solid work - and even then, there's some bits of dustbowl that are a bit one sided for general pub play. A stage or 2 on well are a bit fast too!
 
I think you need to have to some real skill to create a tf2 map that actually works, is balanced, and is constantly playable. I can imagine the handful of valve created maps took months and months of solid work - and even then, there's some bits of dustbowl that are a bit one sided for general pub play. A stage or 2 on well are a bit fast too!

Thats because the majority of people on public servers are n00bs that dont know how to defend correctly, that and the stoopid respawn timer that can win or loose you a game on its own
 
I hate Dust 2 so much. Seriously on CSS 90% of servers are Dust 2 and Aztec on rotation. I tink the only map ported to CSS from 1.6 that i like is Office. Assault was my fav (as CT of course!) but it's rubbish now. And Oilrig, but no one ever played it.

ATM i'm mostly obsessed with 2fort... if i dont get that damn Sentry achievement soon i'm going to cry.
 
Just bumping this back up as its been a while since TF2 has been out so im thinking there has got to be a de_dust2 somwhere on TF2? :rolleyes:
 
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