TF2 players?

Spies are awesome. Hard to play though. Frustrating for novices with long respawn times. Better tested on custom respawns. melee can be frantic.

- cool toys.
- chained backstabs.
- waiting for engie to get some metal or move away then sapping his entire line.
- stealing sandwiches (happened to me once, the little bugger!).
- telefrag an engie by using his teleporter.
- watching enemy team running around in circle trying to spot you.
- stabbing a medic before his ubercharge.
- getting a medic to heal you then stab him.
- spycaps.
- stabbing other spies.

ect... Yeah, trolls :)
 
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The hats are a little silly and frivolous, but i consider them there so that all the same class models don't look the same and really adds the the look of the game.

I would never pay for hats (or weapons) and although i understand valve has to make money i feel they were better when they had to be "earned". Goodie drops are currently totally random but loosely based on time played. I would change this for something team performance based e.g. win the round. This would help motivate people to play as a team more.

All the different weapons always have a trade off. There isn't a "best" weapon and frequent players are not at an advantage. e.g. "fancy" gun = faster spin up time, but less damage done.

It really is a team game. I consider myself quite good at it as i'm usually in the top 3 scoreboard wise, but if i'm on the "wrong" team we get raped.

Remember its not about kills, but completing the objective e.g. i enjoy being a scout and causing a nuisance at the other teams spawn point. Doesn't get me kills, but half the enemy team then spend all their time trying to kill me resulting in my team being able to complete the objective.

For newbies i always recommend payload maps. With these you always know what you should be doing i.e. find railroad tracks and follow them. Then either move the train by being near it or stop the enemy team moving the train by stopping them being near it.

If anyone wants to add me to their steam friends list feel free. Join me next time i'm in a game and i can help with some basic tactics.
 
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so is this game have some game modes like enemy territory I liekd that game a lot

In fact Id maybe replay it but gfx are way old.

I think MOH new game is a bit like enemy territory in Combat Mission

any other games like ET that are new?
 
BFBC2 I suppose.

TF2 has a more 'classic' style of gameplay. fast and furious across small maps, with choke points and alternative routes. Two most popular game modes are payload ('push the cart'), and attack-defend, which is similar to QW:ET in its mechanics. A team pushes forwards, the other team defend, one or several control points at a time, until the time runs out or the final control point is captured.

Usually three rounds, each rounds between 2 and 4 control points, with increasing difficulty for the attackers.

There are a couple of CTF games, or payload race (both teams need to push each cart into the enemy base, meaning a balance between defense and attack), I wish they developed CTF a bit more.

But most popular games are asymmetrical. One team attack, one team defends, then you swap around at the end of a game.

Getting the right team setup is crucial, and getting medics is usually the key. So either protecting them or killing them :)
 
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Doesn't take long to figure it out. There are four core groups imo. Medic, Engineer, then the grunts (Demo / soldier / Heavy / pyro), then the rest. All classes have limited weapon choices. One melee, a sidearm, then the main weapon.

Medic is on its own, you need a medic and a good one to get anywhere. Engineers are important for teleports and controlling areas, grunts provide the cannon fodder, the rest (sniper, scout, spy) run interference.

You can limit yourself to popular maps on constant rotation. Payload (goldrush, upward, badwater), attack-defend (dustbowl, gorge, gravel pit), and Control Points which I'm not a fan of (granary, badlands, well).

Fave maps would be cp_dustbowl, pl_goldrush, and pl_upward. The Dust2 of TF2.

TF2 is free, so why not just give it a go. Start with soldier, heavy, pyro, sniper, straight forward point and shoot classes.

I love L4D/L4D2 as well. Not a fan of PVP but I love the coop, except I've played them to death now. TF2 has more depth.
 
Great series spoilt by the silly unlocks / hats / crafting.

Where art thou TFC :(

its not spoilt at all.

If you don't want to take part in the hats / crafting you don't have to. And the unlocks are there to vary your playing style. None of them are significantly better than anything else.

Its a rock paper scissors type of game.
 
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